switch to less intensive event for block face check

This commit is contained in:
2026-09-29 15:51:14 +02:00
parent b93718cce2
commit c769a0905e
@@ -15,10 +15,8 @@ import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.persistence.PersistentDataType; import org.bukkit.persistence.PersistentDataType;
import java.util.HashSet; import java.util.HashSet;
@@ -33,16 +31,14 @@ public class TunnellingListener implements Listener {
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onTunnelBlockSideCheck(PlayerInteractEvent event) { public void onTunnelBlockSideCheck(BlockDamageEvent event) {
if (tunnelling == null) return; if (tunnelling == null) return;
if (event.getHand() != EquipmentSlot.HAND) return;
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
Player player = event.getPlayer(); Player player = event.getPlayer();
if (GameMode.CREATIVE.equals(player.getGameMode())) return; if (GameMode.CREATIVE.equals(player.getGameMode())) return;
ItemStack item = event.getItem(); ItemStack item = player.getInventory().getItemInMainHand();
if (item == null) return; if (item.isEmpty()) return;
if (!item.containsEnchantment(tunnelling)) return; if (!item.containsEnchantment(tunnelling)) return;
event.getPlayer().getPersistentDataContainer().set(tunnellingBlockFaceKey, PersistentDataType.STRING, event.getBlockFace().toString()); player.getPersistentDataContainer().set(tunnellingBlockFaceKey, PersistentDataType.STRING, event.getBlockFace().toString());
} }
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)