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https://github.com/YouHaveTrouble/Enchantio.git
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switch to less intensive event for block face check
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@@ -15,10 +15,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.HashSet;
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@@ -33,16 +31,14 @@ public class TunnellingListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onTunnelBlockSideCheck(PlayerInteractEvent event) {
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public void onTunnelBlockSideCheck(BlockDamageEvent event) {
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if (tunnelling == null) return;
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if (event.getHand() != EquipmentSlot.HAND) return;
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if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
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Player player = event.getPlayer();
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if (GameMode.CREATIVE.equals(player.getGameMode())) return;
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ItemStack item = event.getItem();
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if (item == null) return;
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ItemStack item = player.getInventory().getItemInMainHand();
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if (item.isEmpty()) return;
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if (!item.containsEnchantment(tunnelling)) return;
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event.getPlayer().getPersistentDataContainer().set(tunnellingBlockFaceKey, PersistentDataType.STRING, event.getBlockFace().toString());
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player.getPersistentDataContainer().set(tunnellingBlockFaceKey, PersistentDataType.STRING, event.getBlockFace().toString());
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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