diff --git a/src/content/posts/improving-minecraft.md b/src/content/posts/improving-minecraft.md index 2374b62..5332d45 100644 --- a/src/content/posts/improving-minecraft.md +++ b/src/content/posts/improving-minecraft.md @@ -63,6 +63,8 @@ you with a mace, you're on full health, but you die instantly. That doesn't soun would be left with 1 health left, and you'd have precious time to react by pulling out a totem or a shield. Thresholds value could be configurable, but I'd say 10 health (5 hearts) is a good starting point. +You can find a plugin that implements this idea here. + ## Finishing thoughts This blog post is a culmination of me theorising and experimenting with minecraft mechanics for nearly 5 years now.