Merge pull request #3 from FreeMonoid/patch-1

Mention `per-player-mob-spawns`
This commit is contained in:
YouHaveTrouble
2021-01-02 21:13:34 +01:00
committed by GitHub
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@@ -137,6 +137,15 @@ Slows down incremental world saving spreading the task over time even more for b
to set this higher with more than 20-30 players, because if incremental save can't finish in time bukkit will automatically to set this higher with more than 20-30 players, because if incremental save can't finish in time bukkit will automatically
save leftover chunks at once and begin the process again. save leftover chunks at once and begin the process again.
<h4>per-player-mob-spawns</h4>
<b>default:</b> false<br>
<b>optimized:</b> true<br>
<b>explanation:</b><br>
By default mob limits are counted for the entire server which means mobs might end up being distributed unevenly between
online players. This option enables per-player mob limits, meaning all players can get approximately the same number of
mobs around them regardless of number of online players. Enabling this option also allows you to lower `spawn-limits` in
`bukkit.yml` since those are optimized for per-server mob limits.
<h4>optimize-explosions</h4> <h4>optimize-explosions</h4>
<b>default:</b> false<br> <b>default:</b> false<br>
<b>optimized:</b> true<br> <b>optimized:</b> true<br>