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added purpur config section
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@@ -232,6 +232,51 @@ heavy on the server keep in mind that sending more chunks will affect bandwidth.
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Hides ores from x-rayers. For detailed configuration of this feature check out
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Hides ores from x-rayers. For detailed configuration of this feature check out
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<a href="https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e">Stonar96's recommended settings</a>.
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<a href="https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e">Stonar96's recommended settings</a>.
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<hr>
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<h3>purpur.yml</h3>
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Only applicable for purpur.
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<h4>use-alternate-keepalive</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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Alternate system for keepalive packets so players with bad connection don't get timed out as often.
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<h4>dont-send-useless-entity-packets</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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Prevent the server from sending empty position change packets (by default server sends move packet for each entity
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even if the entity hasn't moved)
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<h4>gameplay-mechanics.player.teleport-if-outside-border</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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Teleport the player to the world spawn if they happen to be outside of the world border. This will help, because vanilla
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world border is bypassable and the damage it does to the player can be mitigated.
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<h4>gameplay-mechanics.player.entities-can-use-portals</h4>
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<b>default:</b> true<br>
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<b>optimized:</b> false<br>
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<b>explanation:</b><br>
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Disables portal usage of all entities besides player. This potentially fixes a dupe* and prevents entities changing
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worlds loading chunks on main thread.<br>
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*more sources needed.
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<h4>mobs.dolphin.disable-treasure-searching</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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Prevents dolphins from performing structure search similiar to the one that treasure maps do.
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<h4>mobs.zombie.aggressive-towards-villager-when-lagging</h4>
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<b>default:</b> false<br>
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<b>optimized:</b> true<br>
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<b>explanation:</b><br>
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Zombies stop targetting villagers when tps is under lag treshold. This saves the server precious time of calculating
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paths for zombies that are not targetting players.
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<h2>Java startup flags</h2>
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<h2>Java startup flags</h2>
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<a href="https://papermc.io/forums/t/java-11-mc-1-17-and-paper/5615">Paper and its forks in upcoming version 1.17 will require Java 11 (LTS) or higher</a>. Good resolution 2021 to finally update your version of Java!(or at least inform your host so they can handle the migration).
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<a href="https://papermc.io/forums/t/java-11-mc-1-17-and-paper/5615">Paper and its forks in upcoming version 1.17 will require Java 11 (LTS) or higher</a>. Good resolution 2021 to finally update your version of Java!(or at least inform your host so they can handle the migration).
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JVM can be configured to reduce lag spikes caused by big garbage collector tasks. You can find
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JVM can be configured to reduce lag spikes caused by big garbage collector tasks. You can find
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