From d7c238f185c3c54337406122a838d0d21d0590ba Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Sat, 24 Apr 2021 02:48:04 +0200 Subject: [PATCH] yeah, that's in a wrong place --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 84967fc..f27dee5 100644 --- a/README.md +++ b/README.md @@ -48,9 +48,10 @@ This allows you to set the cap for the size of a packet before the server attemp #### [`purpur.yml`] +##### use-alternate-keepalive + `Good starting value: true` -##### use-alternate-keepalive You can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield. > Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds. Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because 1 packet gets dropped somewhere along the lines