From d27c0862cdb584b84b0c1f2ed3a6352a46060841 Mon Sep 17 00:00:00 2001 From: "Pantera (Mad_Daniel)" <89838384+Pantera07@users.noreply.github.com> Date: Tue, 20 Dec 2022 04:01:04 +0900 Subject: [PATCH] Remove villager brain-ticks --- README.md | 6 ------ 1 file changed, 6 deletions(-) diff --git a/README.md b/README.md index 1600430..2a92a60 100644 --- a/README.md +++ b/README.md @@ -375,12 +375,6 @@ Enabling this will cause zombies to stop targeting villagers if the server is be This option can disable portal usage of all entities besides the player. This prevents entities from loading chunks by changing worlds which is handled on the main thread. This has the side effect of entities not being able to go through portals. -#### villager.brain-ticks - -`Good starting value: 2` - -This option allows you to set how often (in ticks) villager brains (work and poi) will tick. Going higher than `3` is confirmed to make villagers inconsistent/buggy. - #### villager.lobotomize.enabled `Good starting value: true`