clarify/add to misc

This commit is contained in:
sulu5890
2021-03-04 17:41:46 -06:00
parent a710393172
commit cde58b2575
+13 -13
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@@ -206,13 +206,13 @@ Lobotomized villagers are stripped from their AI and only restock their offers e
#### [`spigot.yml`] #### [`spigot.yml`]
##### merge-radius ##### merge-radius
This decides the distance between the items and exp orbs to be merged, reducing the amount of items ticking on the ground. Setting this too high will lead to the illusion of items or exp orbs disappearing as they merge together. This decides the distance between the items and exp orbs to be merged, reducing the amount of items ticking on the ground. Setting this too high will lead to the illusion of items or exp orbs disappearing as they merge together. Setting this too high will break some farms, as well as allow items to teleport through blocks. There are no checks done to prevent items from merging through walls. Exp is only merged on creation.
##### hopper-transfer ##### hopper-transfer
Time in ticks that hoppers will wait to move an item. Increasing this will help improve performance if there are a lot of hoppers on your server, but will break hopper-based clocks and possibly item sorting systems. Time in ticks that hoppers will wait to move an item. Increasing this will help improve performance if there are a lot of hoppers on your server, but will break hopper-based clocks and possibly item sorting systems if set too high.
##### hopper-check ##### hopper-check
Time in ticks between hoppers checking for an item above them or in the inventory above them. Increasing this will help performance if there are a lot of hoppers on your server, but will break hopper-based clocks and possibly item sorting systems. Time in ticks between hoppers checking for an item above them or in the inventory above them. Increasing this will help performance if there are a lot of hoppers on your server, but will break hopper-based clocks and item sorting systems relying on water streams.
#### [`paper.yml`] #### [`paper.yml`]
@@ -220,13 +220,13 @@ Time in ticks between hoppers checking for an item above them or in the inventor
This list lets you set alternative time (in ticks) to despawn certain types of dropped items faster or slower than default. This option can be used instead of item clearing plugins along with `merge-radius` to improve performance. This list lets you set alternative time (in ticks) to despawn certain types of dropped items faster or slower than default. This option can be used instead of item clearing plugins along with `merge-radius` to improve performance.
##### use-faster-eigencraft-redstone ##### use-faster-eigencraft-redstone
When enabled, the redstone system is replaced by a faster and alternative version that reduces redundant block updates, lowering the amount of work your server has to do. When enabled, the redstone system is replaced by a faster and alternative version that reduces redundant block updates, lowering the amount of work your server has to do. Enabling this can significantly improve performance without introducing gameplay inconsistencies. Enabling this will even fix some redstone inconsistencies from craftbukkit.
##### disable-move-event ##### disable-move-event
`InventoryMoveItemEvent` doesn't fire unless there is a plugin actively listening to that event. This means that you only should set this to true if you have such plugin(s) and don't care about them not being able to act on this event. **Do not set to true if you want to use plugins that listen to this event, e.g. protection plugins!** `InventoryMoveItemEvent` doesn't fire unless there is a plugin actively listening to that event. This means that you only should set this to true if you have such plugin(s) and don't care about them not being able to act on this event. **Do not set to true if you want to use plugins that listen to this event, e.g. protection plugins!**
##### mob-spawner-tick-rate ##### mob-spawner-tick-rate
This option lets you configure how often spawners should be ticked. Higher values mean less lag if you have a lot of spawners, but mobs will spawn less often if you increase this. This option lets you configure how often spawners should be ticked. Higher values mean less lag if you have a lot of spawners, although if set too high (relative to your spawners delay) mob spawn rates will decrease.
##### optimize-explosions ##### optimize-explosions
Setting this to `true` replaces the vanilla explosion algorithm with a faster one, at a cost of slight inaccuracy when calculating explosion damage. This is usually not noticeable. Setting this to `true` replaces the vanilla explosion algorithm with a faster one, at a cost of slight inaccuracy when calculating explosion damage. This is usually not noticeable.
@@ -238,21 +238,21 @@ Generating treasure maps is extremely expensive and can hang a server if the str
Default value of this option forces the newly generated maps to look for unexplored structure, which are usually outside of your pregenerated terrain. Setting this to true makes it so maps can lead to the structures that were discovered earlier. If you don't change this to `true` you may experience the server hanging or crashing when generating new treasure maps. Default value of this option forces the newly generated maps to look for unexplored structure, which are usually outside of your pregenerated terrain. Setting this to true makes it so maps can lead to the structures that were discovered earlier. If you don't change this to `true` you may experience the server hanging or crashing when generating new treasure maps.
##### grass-spread-tick-rate ##### grass-spread-tick-rate
Time in ticks between the server trying to spread grass or mycelium. This will make it so large areas of dirt will take a little longer to turn to grass or mycelium. Setting this to around `4` should work nicely if you want to decrease it without it being noticeable. Time in ticks between the server trying to spread grass or mycelium. This will make it so large areas of dirt will take a little longer to turn to grass or mycelium. Setting this to around `4` should work nicely if you want to decrease it without the decreased spread rate being noticeable.
##### container-update-tick-rate ##### container-update-tick-rate
Time in ticks between container updates. Increasing this might help if container updates cause issues for you (it rarely happens), but makes it easier for players to experience desync when interacting with inventories (ghost items). Time in ticks between container updates. Increasing this might help if container updates cause issues for you (it rarely happens), but makes it easier for players to experience desync when interacting with inventories (ghost items).
##### non-player-arrow-despawn-rate ##### non-player-arrow-despawn-rate
Time in ticks after which arrows shot by mobs should disappear after hitting something. Players can't pick these up anyway, so you may aswell set this to something like `20`. Time in ticks after which arrows shot by mobs should disappear after hitting something. Players can't pick these up anyway, so you may as well set this to something like `20` (1 second).
##### creative-arrow-despawn-rate ##### creative-arrow-despawn-rate
Time in ticks after which arrows shot by players in creative mode should disappear after hitting something. Players can't pick these up anyway, so you may aswell set this to something like `20`. Time in ticks after which arrows shot by players in creative mode should disappear after hitting something. Players can't pick these up anyway, so you may as well set this to something like `20` (1 second).
#### [`purpur.yml`] #### [`purpur.yml`]
##### disable-treasure-searching ##### disable-treasure-searching
Prevents dolphins from performing structure search similiar to treasure maps Prevents dolphins from performing structure search similar to treasure maps
##### teleport-if-outside-border ##### teleport-if-outside-border
Allows you to teleport the player to the world spawn if they happen to be outside of the world border. Helpful since the vanilla world border is bypassable and the damage it does to the player can be mitigated. Allows you to teleport the player to the world spawn if they happen to be outside of the world border. Helpful since the vanilla world border is bypassable and the damage it does to the player can be mitigated.
@@ -264,10 +264,10 @@ Allows you to teleport the player to the world spawn if they happen to be outsid
#### [`paper.yml`] #### [`paper.yml`]
##### anti-xray ##### anti-xray
Enable this to hide ores from x-rayers. For detailed configuration of this feature check out [Stonar96's recommended settings](https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e). Enable this to hide ores from x-rayers. For detailed configuration of this feature check out [Stonar96's recommended settings](https://gist.github.com/stonar96/ba18568bd91e5afd590e8038d14e245e). Enabling this will actually decrease performance, however it is much more efficient than any anti-xray plugin. In most cases the performance impact will be negligible.
##### remove-corrupt-tile-entities ##### remove-corrupt-tile-entities
Change this to `true` if you're getting your console spammed with errors regarding tile entities. This will remove any tile entities that cause the error instead of ignoring it. Change this to `true` if you're getting your console spammed with errors regarding tile entities. This will remove any tile entities that cause the error instead of ignoring it. If you get frequent warnings about tile entities, investigate why they are breaking. This is not a solution to the root issue.
##### nether-ceiling-void-damage-height ##### nether-ceiling-void-damage-height
If this option is greater that `0`, players above the set y level will be damaged as if they were in the void. This will prevent players from using the nether roof. Vanilla nether is 128 blocks tall, so you should probably set it to `127`. If you modify the height of the nether in any way you should set this to `[your_nether_height] - 1`. If this option is greater that `0`, players above the set y level will be damaged as if they were in the void. This will prevent players from using the nether roof. Vanilla nether is 128 blocks tall, so you should probably set it to `127`. If you modify the height of the nether in any way you should set this to `[your_nether_height] - 1`.
@@ -275,9 +275,9 @@ If this option is greater that `0`, players above the set y level will be damage
--- ---
## Java startup flags ## Java startup flags
[Paper and its forks in upcoming version 1.17 will require Java 11 (LTS) or higher](https://papermc.io/forums/t/java-11-mc-1-17-and-paper/5615). Good 2021 resolution to finally update your version of Java! (or at least inform your host so they can handle the migration). [Paper and its forks in upcoming version 1.17 will require Java 11 (LTS) or higher](https://papermc.io/forums/t/java-11-mc-1-17-and-paper/5615). Good 2021 resolution to finally update your version of Java! (or at least inform your host so they can handle the migration). Oracle has changed their licensing, and there is no longer a compelling reason to get your java from them. Recommended vendors are [Amazon Corretto](https://aws.amazon.com/corretto/) and [AdoptOpenJDK](https://adoptopenjdk.net). Alternative JVM implementations such as OpenJ9 can work, however they are not supported by paper and have been known to cause issues, therefore they are not currently recommended.
JVM can be configured to reduce lag spikes caused by big garbage collector tasks. You can find startup flags optimized for minecraft servers [here](https://mcflags.emc.gs/) [`SOG`]. Your garbage collector can be configured to reduce lag spikes caused by big garbage collector tasks. You can find startup flags optimized for minecraft servers [here](https://mcflags.emc.gs/) [`SOG`]. Keep in mind that this recommendation will not work on alternative jvm implementations.
## "Too good to be true" plugins ## "Too good to be true" plugins