Merge pull request #24 from me4502/patch-1

Update to new URL of my blog
This commit is contained in:
YouHaveTrouble
2021-04-30 13:31:38 +02:00
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@@ -457,7 +457,7 @@ Absolutely unnecessary since they can be replaced with [merge radius](#merge-rad
It's really hard to justify using one. Stacking naturally spawned entities causes more lag than not stacking them at all due to the server constantly trying to spawn more mobs. The only "acceptable" use case is for spawners on servers with a large amount of spawners. It's really hard to justify using one. Stacking naturally spawned entities causes more lag than not stacking them at all due to the server constantly trying to spawn more mobs. The only "acceptable" use case is for spawners on servers with a large amount of spawners.
## Plugins enabling/disabling other plugins ## Plugins enabling/disabling other plugins
Anything that enables or disables plugins on runtime is extremely dangerous. Loading a plugin like that can cause fatal errors with tracking data and disabling a plugin can lead to errors due to removing dependency. The `/reload` command suffers from exact same issues and you can read more about them in [me4502's blog post](https://matthewmiller.dev/blog/problem-with-reload/) Anything that enables or disables plugins on runtime is extremely dangerous. Loading a plugin like that can cause fatal errors with tracking data and disabling a plugin can lead to errors due to removing dependency. The `/reload` command suffers from exact same issues and you can read more about them in [me4502's blog post](https://madelinemiller.dev/blog/problem-with-reload/)
# What's lagging? - measuring performance # What's lagging? - measuring performance