mojang naming is bad, prove me wrong

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2021-12-27 17:57:55 +01:00
parent a349296c45
commit cc47156a91
+1 -1
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@@ -253,7 +253,7 @@ Good starting values:
hard: 56
```
Lets you adjust entity despawn ranges (in blocks). Lower those values to clear the mobs that are far away from the player faster. You should keep soft range around `30` and adjust hard range to a bit more than your actual view-distance, so mobs don't immediately despawn when the player goes just beyond the point of a chunk being loaded (this works well because of `delay-chunk-unloads-by` in [paper.yml]). When a mob is out of the hard range, it will be instantly despawned. When between the soft and hard range, it will have a random chance of despawning. Your hard range should be larger than your soft range. You should adjust this according to your view distance using `(view-distance * 16) + 8`. This partially accounts for chunks that haven't been unloaded yet after player visited them.
Lets you adjust entity despawn ranges (in blocks). Lower those values to clear the mobs that are far away from the player faster. You should keep soft range around `30` and adjust hard range to a bit more than your actual simulation-distance, so mobs don't immediately despawn when the player goes just beyond the point of a chunk being loaded (this works well because of `delay-chunk-unloads-by` in [paper.yml]). When a mob is out of the hard range, it will be instantly despawned. When between the soft and hard range, it will have a random chance of despawning. Your hard range should be larger than your soft range. You should adjust this according to your view distance using `(simulation-distance * 16) + 8`. This partially accounts for chunks that haven't been unloaded yet after player visited them.
#### per-player-mob-spawns