From ba4dad2359b2bab02709d15845cb84ad0b5a18c6 Mon Sep 17 00:00:00 2001 From: sulu5890 Date: Thu, 4 Mar 2021 17:44:18 -0600 Subject: [PATCH] fix view distance --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0a25e2d..0682e2e 100644 --- a/README.md +++ b/README.md @@ -91,7 +91,7 @@ https://pl3xgaming.github.io/PurpurDocs/Configuration/#use-alternate-keepalive #### [`spigot.yml`] ##### view-distance -View-distance is distance in chunks around the player that the server will tick. Essentially the distance from the player that things will happen. This includes furnaces smelting, crops and saplings growing, etc. You should set this value in [`spigot.yml`], as it overwrites the one from [`server.properties`] and can be set per-world. This is an option you want to purposefully set low, somewhere around `3` or `4`, because of the existence of `no-tick-view-distance`. No-tick allows players to load more chunks, without ticking them. This effectively allows a farther view distance without the same performance impacts. +View-distance is distance in chunks around the player that the server will tick. Essentially the distance from the player that things will happen. This includes furnaces smelting, crops and saplings growing, etc. You should set this value in [`spigot.yml`], as it overwrites the one from [`server.properties`] and can be set per-world. This is an option you want to purposefully set low, somewhere around `3` or `4`, because of the existence of `no-tick-view-distance`. No-tick allows players to load more chunks, without ticking them. This effectively allows a players to see further without the same performance impacts. #### [`paper.yml`]