From a5fb0164d6d6880070f38abd36f100647c6b8fdf Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Sat, 16 Oct 2021 00:03:43 +0200 Subject: [PATCH] no-tick chunks respect client render distance --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a89128c..b9ad05d 100644 --- a/README.md +++ b/README.md @@ -78,7 +78,7 @@ View-distance is distance in chunks around the player that the server will tick. `Good starting value: 7` -This option allows you to set the maximum distance in chunks that the players will see. This enables you to have lower `view-distance` and still let players see further. It's important to know that while the chunks beyond actual `view-distance` won't tick, they will still load from your storage, so don't go overboard. `10` is basically maximum of what you should set this to. As of now chunks are sent to the client regardless of their view distance setting, so going on higher values for this option can cause issues for players with slower connections. +This option allows you to set the maximum distance in chunks that the players will see. This enables you to have lower `view-distance` and still let players see further. It's important to know that while the chunks beyond actual `view-distance` won't tick, they will still load from your storage, so don't go overboard. `10` is basically maximum of what you should set this to. View distance will be matched to client client's render distance setting if it's lower than this value. #### delay-chunk-unloads-by