From a2fa27515944d25f7050548a2d81425682911b4d Mon Sep 17 00:00:00 2001 From: granny Date: Thu, 4 Mar 2021 19:07:54 -0800 Subject: [PATCH] change codeblock into blockquote --- README.md | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 6d93788..d427791 100644 --- a/README.md +++ b/README.md @@ -78,11 +78,8 @@ This allows you to set the cap for the size of a packet before the server attemp ##### use-alternate-keepalive You can enable purpur's alternate keepalive system so players with bad connection don't get timed out as often. Has known incompatibility with TCPShield. -``` -Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds. -Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because 1 packet gets dropped somewhere along the lines -``` -https://pl3xgaming.github.io/PurpurDocs/Configuration/#use-alternate-keepalive +> Enabling this sends a keepalive packet once per second to a player, and only kicks for timeout if none of them were responded to in 30 seconds. Responding to any of them in any order will keep the player connected. AKA, it won't kick your players because 1 packet gets dropped somewhere along the lines +~ https://pl3xgaming.github.io/PurpurDocs/Configuration/#use-alternate-keepalive ---