From a2919b55ca4c331354420ca380f0030d776ae381 Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Thu, 22 Dec 2022 17:09:23 +0100 Subject: [PATCH] corrections on mob-spawn-range --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 1600430..f0d348c 100644 --- a/README.md +++ b/README.md @@ -184,9 +184,9 @@ This option sets how often (in ticks) the server attempts to spawn certain livin #### mob-spawn-range -`Good starting value: 2` +`Good starting value: 3` -Allows you to reduce the range (in chunks) of where mobs will spawn around the player. Depending on your server's gamemode and its playercount you might want to reduce this value along with [bukkit.yml]'s `spawn-limits`. Setting this lower will make it feel as if there are more mobs around you. This should be lower than or equal to your view distance, and never larger than your hard despawn range / 16. +Allows you to reduce the range (in chunks) of where mobs will spawn around the player. Depending on your server's gamemode and its playercount you might want to reduce this value along with [bukkit.yml]'s `spawn-limits`. Setting this lower will make it feel as if there are more mobs around you. This should be lower than or equal to your simulation distance, and never larger than your hard despawn range / 16. #### entity-activation-range