From 9b9dc07e1486c500691295a04fe4ebd1fe3ebcc0 Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Sat, 18 Jun 2022 10:42:36 +0200 Subject: [PATCH] explain treasure-maps-retur-already-discovered --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index da138a4..602e319 100644 --- a/README.md +++ b/README.md @@ -484,7 +484,7 @@ Good starting values: loot-tables: true ``` -Default value of this option forces the newly generated maps to look for unexplored structure, which are usually in not yet generated chunks. Setting this to true makes it so maps can lead to the structures that were discovered earlier. If you don't change this to `true` you may experience the server hanging or crashing when generating new treasure maps. +Default value of this option forces the newly generated maps to look for unexplored structure, which are usually in not yet generated chunks. Setting this to true makes it so maps can lead to the structures that were discovered earlier. If you don't change this to `true` you may experience the server hanging or crashing when generating new treasure maps. `villager-trade` is for maps traded by villagers and loot-tables refers to anything that generates loot dynamically like treasure chests, dungeon chests, etc. #### grass-spread-tick-rate