From 1423c774943556f40ca9db51c3c737b77ad5214d Mon Sep 17 00:00:00 2001 From: Max Lee Date: Thu, 28 Jan 2021 21:26:07 +0100 Subject: [PATCH] Add better mob spawn tick optimisations --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 857305d..31dda17 100644 --- a/README.md +++ b/README.md @@ -75,11 +75,11 @@ those numbers represent basically 1:1 limit of mobs in the given category per pl explanation:
This decides how often vacant chunks are unloaded. Ticking fewer chunks means less TPS consumption. -

ticks-per.monster-spawns

-default: 1
-optimized: 4
+

ticks-per

+default: monster-spawn: 1, animal-spawns: 400, water-spawns: 1, ambient-spawns: 1, water-ambient-spawns: 1
+optimized: monster-spawn: 10, animal-spawns: 400, water-spawns: 40, ambient-spawns: 40, water-ambient-spawns: 40
explanation:
-This sets how often (in ticks) the server attempts to spawn a monster. Slighty increasing the time between spawns should not impact spawn rates. +This sets how often (in ticks) the server attempts to spawn certain living entities. Water/ambient mobs do not need to spawn each tick as they don't usually get killed fast. As for monsters: Slightly increasing the time between spawns should not impact spawn rates even in mob farms.

spigot.yml