diff --git a/README.md b/README.md index 857305d..31dda17 100644 --- a/README.md +++ b/README.md @@ -75,11 +75,11 @@ those numbers represent basically 1:1 limit of mobs in the given category per pl explanation:
This decides how often vacant chunks are unloaded. Ticking fewer chunks means less TPS consumption. -

ticks-per.monster-spawns

-default: 1
-optimized: 4
+

ticks-per

+default: monster-spawn: 1, animal-spawns: 400, water-spawns: 1, ambient-spawns: 1, water-ambient-spawns: 1
+optimized: monster-spawn: 10, animal-spawns: 400, water-spawns: 40, ambient-spawns: 40, water-ambient-spawns: 40
explanation:
-This sets how often (in ticks) the server attempts to spawn a monster. Slighty increasing the time between spawns should not impact spawn rates. +This sets how often (in ticks) the server attempts to spawn certain living entities. Water/ambient mobs do not need to spawn each tick as they don't usually get killed fast. As for monsters: Slightly increasing the time between spawns should not impact spawn rates even in mob farms.

spigot.yml