diff --git a/README.md b/README.md index 8322233..2f28ae6 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ Note for users that are on vanilla, Fabric or Spigot (or anything below Paper) - go to your server.properties and change `sync-chunk-writes` to `false`. This option is force disabled on Paper and its forks, but on server implementations before that you need to switch this off manually. This allows the server to save chunks off the main thread, lessening the load on the main tick loop. -Guide for version 1.17. Some things may still apply to 1.15 - 1.16. +Guide for version 1.18. Some things may still apply to 1.15 - 1.17. Based on [this guide](https://www.spigotmc.org/threads/guide-server-optimization%E2%9A%A1.283181/) and other sources (all of them are linked throughout the guide when relevant). @@ -30,7 +30,7 @@ You should stay away from: * Many forks further downstream from Purpur will encounter instability and other issues. If you're seeking more performance gains, optimize your server or invest in a personal private fork. ## Map pregen -Map pregeneration is one of the most important steps in improving a low-budget server. This helps out servers that are hosted on a shared CPU/single core node the most, since they can't fully utilize async chunk loading. You can use a plugin such as [Chunky](https://github.com/pop4959/Chunky) to pregenerate the world. Make sure to set up a world border so your players don't generate new chunks! Note that pregenning can sometimes take hours depending on the radius you set in the pregen plugin. +Map pregeneration is one of the most important steps in improving a low-budget server. This helps out servers that are hosted on a shared CPU/single core node the most, since they can't fully utilize async chunk loading. You can use a plugin such as [Chunky](https://github.com/pop4959/Chunky) to pregenerate the world. Make sure to set up a world border so your players don't generate new chunks! Note that pregenning can sometimes take hours depending on the radius you set in the pregen plugin. Keep in mind that with Paper and above your tps will not be affected by chunk loading, but the speed of loading chunks can significantly slow down when your server's cpu is overloaded. It's key to remember that the overworld, nether and the end have separate world borders that need to be set up for each world. The nether dimension is 8x smaller than the overworld (if not modified with a datapack), so if you set the size wrong your players might end up outside of the world border!