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Fix dabenabled, dabactivation-dist-mod links
Fix dabenabled, dabactivation-dist-mod links
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@@ -319,7 +319,7 @@ Good starting values:
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nearestlivingentitysensor: 40
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nearestlivingentitysensor: 40
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```
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```
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> It is not recommended to change these values from their defaults while [Pufferfish's DAB](#dab.enabled) is enabled!
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> It is not recommended to change these values from their defaults while [Pufferfish's DAB](#dabenabled) is enabled!
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This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around.
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This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around.
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@@ -329,7 +329,7 @@ This decides how often specified behaviors and sensors are being fired in ticks.
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`Good starting value: true`
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`Good starting value: true`
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DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [dab.activation-dist-mod](#dab.activation-dist-mod).
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DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [dab.activation-dist-mod](#dabactivation-dist-mod).
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#### dab.max-tick-freq
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#### dab.max-tick-freq
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