From 57a0f840d49f101f71656ca04bfe25e89885c398 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Sat, 18 Dec 2021 21:56:43 -0500 Subject: [PATCH] Fix broken paper.yml link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 14ec04f..62de7c5 100644 --- a/README.md +++ b/README.md @@ -157,7 +157,7 @@ Good starting values: ambient: 1 ``` -The math of limiting mobs is `[playercount] * [limit]`, where "playercount" is current amount of players on the server. Logically, the smaller the numbers are, the less mobs you're gonna see. `per-player-mob-spawn` applies an additional limit to this, ensuring mobs are equally distributed between players. Reducing this is a double-edged sword; yes, your server has less work to do, but in some gamemodes natural-spawning mobs are a big part of a gameplay. You can go as low as 20 or less if you adjust `mob-spawn-range` properly. Setting `mob-spawn-range` lower will make it feel as if there are more mobs around each player. If you are using Paper, you can set mob limits per world in [`paper.yml`]. +The math of limiting mobs is `[playercount] * [limit]`, where "playercount" is current amount of players on the server. Logically, the smaller the numbers are, the less mobs you're gonna see. `per-player-mob-spawn` applies an additional limit to this, ensuring mobs are equally distributed between players. Reducing this is a double-edged sword; yes, your server has less work to do, but in some gamemodes natural-spawning mobs are a big part of a gameplay. You can go as low as 20 or less if you adjust `mob-spawn-range` properly. Setting `mob-spawn-range` lower will make it feel as if there are more mobs around each player. If you are using Paper, you can set mob limits per world in [paper.yml]. #### ticks-per