diff --git a/README.md b/README.md index 4bff0e7..14ec04f 100644 --- a/README.md +++ b/README.md @@ -164,7 +164,7 @@ The math of limiting mobs is `[playercount] * [limit]`, where "playercount" is c ``` Good starting values: - monster-spawn: 10 + monster-spawns: 10 animal-spawns: 400 water-spawns: 400 water-ambient-spawns: 400