From 32e60b29d388ed81b07b35c7a8de395bbbbf02b9 Mon Sep 17 00:00:00 2001 From: YouHaveTrouble Date: Mon, 30 Aug 2021 00:33:17 +0200 Subject: [PATCH] entity-chunk-save-limit uses EntityType enum --- README.md | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 580b9eb..bf0bee8 100644 --- a/README.md +++ b/README.md @@ -104,22 +104,21 @@ Good starting values: experience_orb: 16 arrow: 16 - dragonfireball: 3 + dragon_fireball: 3 egg: 8 ender_pearl: 8 + ender_signal: 8 fireball: 8 firework: 8 - largefireball: 8 - lingeringpotion: 8 - llamaspit: 3 - shulkerbullet: 8 - sizedfireball: 8 + splash_potion: 8 + llama_spit: 3 + shulker_bullet: 8 snowball: 8 - spectralarrow: 16 - splashpotion: 3 - thrownexpbottle: 3 + spectral_arrow: 16 + thrown_exp_bottle: 3 trident: 16 - witherskull: 4 + wither_skull: 4 + area_effect_cloud: 8 ``` With the help of this entry you can set limits to how many entities of specified type can be saved. You should provide a limit for each projectile at least to avoid issues with massive amounts of projectiles being saved and your server crashing on loading that. There is an list of all projectiles provided below. Please adjust the limit to your liking. Suggested value for all projectiles is around `10`. You can also add other entities by their type names to that list. This config option is not designed to prevent players from making large mob farms.