diff --git a/README.md b/README.md
index 857305d..31dda17 100644
--- a/README.md
+++ b/README.md
@@ -75,11 +75,11 @@ those numbers represent basically 1:1 limit of mobs in the given category per pl
explanation:
This decides how often vacant chunks are unloaded. Ticking fewer chunks means less TPS consumption.
-
ticks-per.monster-spawns
-default: 1
-optimized: 4
+ticks-per
+default: monster-spawn: 1, animal-spawns: 400, water-spawns: 1, ambient-spawns: 1, water-ambient-spawns: 1
+optimized: monster-spawn: 10, animal-spawns: 400, water-spawns: 40, ambient-spawns: 40, water-ambient-spawns: 40
explanation:
-This sets how often (in ticks) the server attempts to spawn a monster. Slighty increasing the time between spawns should not impact spawn rates.
+This sets how often (in ticks) the server attempts to spawn certain living entities. Water/ambient mobs do not need to spawn each tick as they don't usually get killed fast. As for monsters: Slightly increasing the time between spawns should not impact spawn rates even in mob farms.
spigot.yml