Merge pull request #87 from Pantera07/patch-2

Fix dabenabled, dabactivation-dist-mod links
This commit is contained in:
2022-06-22 12:12:15 +02:00
committed by GitHub
+2 -2
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@@ -319,7 +319,7 @@ Good starting values:
nearestlivingentitysensor: 40 nearestlivingentitysensor: 40
``` ```
> It is not recommended to change these values from their defaults while [Pufferfish's DAB](#dab.enabled) is enabled! > It is not recommended to change these values from their defaults while [Pufferfish's DAB](#dabenabled) is enabled!
This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around. This decides how often specified behaviors and sensors are being fired in ticks. `acquirepoi` for villagers seems to be the heaviest behavior, so it's been greately increased. Decrease it in case of issues with villagers finding their way around.
@@ -329,7 +329,7 @@ This decides how often specified behaviors and sensors are being fired in ticks.
`Good starting value: true` `Good starting value: true`
DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [dab.activation-dist-mod](#dab.activation-dist-mod). DAB (dynamic activation of brain) reduces the amount an entity is ticked the further away it is from players. DAB works on a gradient instead of a hard cutoff like EAR. Instead of fully ticking close entities and barely ticking far entities, DAB will reduce the amount an entity is ticked based on the result of a calculation influenced by [dab.activation-dist-mod](#dabactivation-dist-mod).
#### dab.max-tick-freq #### dab.max-tick-freq