Files
YHTMod/Items/ArcaneMissile/ArcaneMissileBehavior.cs
T

46 lines
1.6 KiB
C#

using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissile;
public class ArcaneMissileBehavior : GlobalNPC {
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hitInfo, int damage) {
if (!hitInfo.Crit) {
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
return;
}
if (Main.netMode == NetmodeID.Server) {
return;
}
Player player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic) {
// player just crit with magic weapon while having arcane missile accessory
Projectile proj = Projectile.NewProjectileDirect(
projectile.GetSource_FromThis("arcaneMissile"),
Main.LocalPlayer.position,
npc.position.DirectionFrom(Main.LocalPlayer.position),
ProjectileID.MagicMissile,
player.GetModPlayer<YhtPlayer>().ArcaneMissile,
0,
Main.LocalPlayer.whoAmI
);
proj.friendly = true;
proj.hostile = false;
proj.timeLeft = 300;
proj.maxPenetrate = 1;
proj.tileCollide = false;
proj.DamageType = DamageClass.Magic;
proj.aiStyle = ProjAIStyleID.MagicMissile;
// Prevent crits for the missiles
proj.CritChance = int.MinValue;
}
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
}
}