Files
YHTMod/Items/ArcaneMissle/ArcaneMissle.cs
T

31 lines
912 B
C#

using Terraria;
using Terraria.GameContent.Creative;
using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissle;
public class ArcaneMissle : ModItem {
public override void SetStaticDefaults() {
DisplayName.SetDefault("Arcane Missle");
Tooltip.SetDefault("Magic damage crits have a chance to shoot a homing arcane missle");
CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId[Type] = 1;
}
public override void SetDefaults() {
Item.width = 64;
Item.height = 64;
Item.accessory = true;
Item.damage = 10;
Item.DamageType = DamageClass.Magic;
Item.noMelee = true;
Item.noUseGraphic = true;
}
public override void UpdateAccessory(Player player, bool hideVisual) {
player.GetModPlayer<YhtPlayer>().arcaneMissle = true;
base.UpdateAccessory(player, hideVisual);
}
}