using System; using Terraria.ModLoader; namespace YHTMod; public class YhtPlayer : ModPlayer { public int arcaneMissle = 0; public int katanaTeleportCooldown = 0; public override void PreUpdate() { this.katanaTeleportCooldown = Math.Max(this.katanaTeleportCooldown - 1, 0); } public override void ResetEffects() { this.arcaneMissle = 0; base.ResetEffects(); } }