using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace YHTMod.Buffs; public class ShroomGlowDebuff : ModBuff { public override void SetStaticDefaults() { Main.debuff[Type] = true; } public override void Update(NPC npc, ref int buffIndex) { if (Main.netMode == NetmodeID.MultiplayerClient || Main.netMode == NetmodeID.SinglePlayer) { // client-only Lighting.AddLight(npc.Center, 0.1f, 0.3f, 0.6f); } } }