configure a code style that is not completely cursed

This commit is contained in:
2026-01-07 19:08:34 +01:00
parent a945f17711
commit fff8b5e7f1
18 changed files with 188 additions and 298 deletions
+8 -13
View File
@@ -4,27 +4,22 @@ using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissile;
public class ArcaneMissileBehavior : GlobalNPC
{
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hitInfo, int damage)
{
if (!hitInfo.Crit)
{
public class ArcaneMissileBehavior : GlobalNPC {
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hitInfo, int damage) {
if (!hitInfo.Crit) {
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
return;
}
if (Main.netMode == NetmodeID.Server)
{
if (Main.netMode == NetmodeID.Server) {
return;
}
var player = Main.LocalPlayer;
Player player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic)
{
if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic) {
// player just crit with magic weapon while having arcane missile accessory
var proj = Projectile.NewProjectileDirect(
Projectile proj = Projectile.NewProjectileDirect(
projectile.GetSource_FromThis("arcaneMissile"),
Main.LocalPlayer.position,
npc.position.DirectionFrom(Main.LocalPlayer.position),
@@ -47,4 +42,4 @@ public class ArcaneMissileBehavior : GlobalNPC
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
}
}
}