configure a code style that is not completely cursed

This commit is contained in:
2026-01-07 19:08:34 +01:00
parent a945f17711
commit fff8b5e7f1
18 changed files with 188 additions and 298 deletions
+5 -9
View File
@@ -5,15 +5,12 @@ using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissile;
public class ArcaneMissile : ModItem
{
public override void SetStaticDefaults()
{
public class ArcaneMissile : ModItem {
public override void SetStaticDefaults() {
CreativeItemSacrificesCatalog.Instance.SacrificeCountNeededByItemId[Type] = 1;
}
public override void SetDefaults()
{
public override void SetDefaults() {
Item.width = 32;
Item.height = 32;
Item.accessory = true;
@@ -24,10 +21,9 @@ public class ArcaneMissile : ModItem
Item.noUseGraphic = true;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
public override void UpdateAccessory(Player player, bool hideVisual) {
player.GetModPlayer<YhtPlayer>().ArcaneMissile = Item.damage;
base.UpdateAccessory(player, hideVisual);
}
}
}
+8 -13
View File
@@ -4,27 +4,22 @@ using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissile;
public class ArcaneMissileBehavior : GlobalNPC
{
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hitInfo, int damage)
{
if (!hitInfo.Crit)
{
public class ArcaneMissileBehavior : GlobalNPC {
public override void OnHitByProjectile(NPC npc, Projectile projectile, NPC.HitInfo hitInfo, int damage) {
if (!hitInfo.Crit) {
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
return;
}
if (Main.netMode == NetmodeID.Server)
{
if (Main.netMode == NetmodeID.Server) {
return;
}
var player = Main.LocalPlayer;
Player player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic)
{
if (player.GetModPlayer<YhtPlayer>().ArcaneMissile != 0 && projectile.DamageType == DamageClass.Magic) {
// player just crit with magic weapon while having arcane missile accessory
var proj = Projectile.NewProjectileDirect(
Projectile proj = Projectile.NewProjectileDirect(
projectile.GetSource_FromThis("arcaneMissile"),
Main.LocalPlayer.position,
npc.position.DirectionFrom(Main.LocalPlayer.position),
@@ -47,4 +42,4 @@ public class ArcaneMissileBehavior : GlobalNPC
base.OnHitByProjectile(npc, projectile, hitInfo, damage);
}
}
}