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working arcane missle
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@@ -1,4 +1,6 @@
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using System;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace YHTMod.Items.ArcaneMissle;
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@@ -10,10 +12,34 @@ public class ArcaneMissleBehavior : GlobalNPC {
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base.OnHitByProjectile(npc, projectile, damage, knockback, false);
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return;
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}
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if (Main.netMode == NetmodeID.Server) {
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return;
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}
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Player player = Main.LocalPlayer;
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if (player.GetModPlayer<YhtPlayer>().arcaneMissle && projectile.DamageType == DamageClass.Magic) {
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// player just crit with magic weapon while having arcane missle accessory equipped
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if (player.GetModPlayer<YhtPlayer>().arcaneMissle != 0 && projectile.DamageType == DamageClass.Magic) {
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// player just crit with magic weapon while having arcane missle accessory
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Projectile proj = Projectile.NewProjectileDirect(
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projectile.GetSource_FromThis("arcaneMissle"),
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Main.LocalPlayer.position,
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npc.position.DirectionFrom(Main.LocalPlayer.position),
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ProjectileID.MagicMissile,
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player.GetModPlayer<YhtPlayer>().arcaneMissle,
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0,
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Main.LocalPlayer.whoAmI
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);
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proj.friendly = true;
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proj.hostile = false;
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proj.timeLeft = 300;
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proj.maxPenetrate = 1;
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proj.tileCollide = false;
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proj.DamageType = DamageClass.Magic;
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proj.aiStyle = ProjAIStyleID.MagicMissile;
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// Prevent crits for the missles
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proj.CritChance = Int32.MinValue;
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}
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base.OnHitByProjectile(npc, projectile, damage, knockback, true);
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