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hive mind effect
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@@ -11,6 +11,7 @@ public class YhtPlayer : ModPlayer {
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public int KatanaTeleportCooldown = 0;
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public int SummonerAmbitionDeerclopsCooldown = 0;
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public int SummonerAmbitionPerforatorsCooldown = 0;
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public int SummonerAmbitionHiveMindCooldown = 0;
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public bool SummonerAmbition = false;
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@@ -24,6 +25,7 @@ public class YhtPlayer : ModPlayer {
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KatanaTeleportCooldown = Math.Max(KatanaTeleportCooldown - 1, 0);
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SummonerAmbitionDeerclopsCooldown = Math.Max(SummonerAmbitionDeerclopsCooldown - 1, 0);
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SummonerAmbitionPerforatorsCooldown = Math.Max(SummonerAmbitionPerforatorsCooldown - 1, 0);
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SummonerAmbitionHiveMindCooldown = Math.Max(SummonerAmbitionHiveMindCooldown - 1, 0);
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}
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public override void PostUpdateEquips() {
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