newline at end of file

This commit is contained in:
2022-12-04 12:33:16 +01:00
parent 50c07dd04c
commit 9b613321b4
3 changed files with 14 additions and 8 deletions
+1 -1
View File
@@ -21,4 +21,4 @@ public class ToclafaneMinionBuff : ModBuff {
buffIndex--;
}
}
}
}
+1 -1
View File
@@ -79,4 +79,4 @@ public class ToclafaneStaff : ModItem {
.AddTile(TileID.MythrilAnvil)
.Register();
}
}
}
+12 -6
View File
@@ -11,7 +11,7 @@ public class ToclafaneMinion : ModProjectile {
private int shootCooldown = 0;
private AttackMode attackMode = AttackMode.RANGED;
public override void SetStaticDefaults() {
DisplayName.SetDefault("Toclafane Minion");
// Sets the amount of frames this minion has on its spritesheet
@@ -165,9 +165,11 @@ public class ToclafaneMinion : ModProjectile {
if (distanceFromTarget <= 120f) {
attackMode = AttackMode.MELEE;
}
if (distanceFromTarget > 120f && shootCooldown == 0) {
shootCooldown = 60; // 1 second between shots
Projectile laser = Projectile.NewProjectileDirect(player.GetSource_FromThis(), Projectile.Center, direction, ProjectileID.DeathLaser, 30, Projectile.knockBack, Projectile.owner);
Projectile laser = Projectile.NewProjectileDirect(player.GetSource_FromThis(), Projectile.Center,
direction, ProjectileID.DeathLaser, 30, Projectile.knockBack, Projectile.owner);
laser.friendly = true;
laser.penetrate = 5;
attackMode = AttackMode.RANGED;
@@ -193,7 +195,8 @@ public class ToclafaneMinion : ModProjectile {
vectorToIdlePosition.Normalize();
vectorToIdlePosition *= speed;
Projectile.velocity = (Projectile.velocity * (inertia - 1) + vectorToIdlePosition) / inertia;
} else if (Projectile.velocity == Vector2.Zero) {
}
else if (Projectile.velocity == Vector2.Zero) {
// If there is a case where it's not moving at all, give it a little "poke"
Projectile.velocity.X = -0.15f;
Projectile.velocity.Y = -0.05f;
@@ -206,7 +209,7 @@ public class ToclafaneMinion : ModProjectile {
// So it will lean slightly towards the direction it's moving
Projectile.rotation = Projectile.velocity.X * 0.05f;
int frameSpeed = 8;
Projectile.frameCounter++;
if (Projectile.frameCounter >= frameSpeed) {
@@ -239,6 +242,7 @@ public class ToclafaneMinion : ModProjectile {
break;
}
}
if (attackMode == AttackMode.RANGED) {
switch (Projectile.frame) {
case 0:
@@ -268,12 +272,14 @@ public class ToclafaneMinion : ModProjectile {
}
}
}
Lighting.AddLight(Projectile.Center, Color.White.ToVector3() * 0.78f);
#endregion
}
enum AttackMode {
MELEE, RANGED
MELEE,
RANGED
}
}
}