adapt ooga booga C# code style

This commit is contained in:
2025-12-22 17:59:47 +01:00
parent ee06338f22
commit 50d7f8b0d2
11 changed files with 69 additions and 51 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ public class ArcaneMissile : ModItem
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.GetModPlayer<YhtPlayer>().arcaneMissle = Item.damage;
player.GetModPlayer<YhtPlayer>().ArcaneMissle = Item.damage;
base.UpdateAccessory(player, hideVisual);
}
+2 -2
View File
@@ -21,7 +21,7 @@ public class ArcaneMissileBehavior : GlobalNPC
var player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().arcaneMissle != 0 && projectile.DamageType == DamageClass.Magic)
if (player.GetModPlayer<YhtPlayer>().ArcaneMissle != 0 && projectile.DamageType == DamageClass.Magic)
{
// player just crit with magic weapon while having arcane missile accessory
var proj = Projectile.NewProjectileDirect(
@@ -29,7 +29,7 @@ public class ArcaneMissileBehavior : GlobalNPC
Main.LocalPlayer.position,
npc.position.DirectionFrom(Main.LocalPlayer.position),
ProjectileID.MagicMissile,
player.GetModPlayer<YhtPlayer>().arcaneMissle,
player.GetModPlayer<YhtPlayer>().ArcaneMissle,
0,
Main.LocalPlayer.whoAmI
);