arcane missle initial logic

This commit is contained in:
2022-12-07 23:44:15 +01:00
parent 68025dd762
commit 4a0f37f652
3 changed files with 67 additions and 0 deletions
@@ -0,0 +1,21 @@
using Terraria;
using Terraria.ModLoader;
namespace YHTMod.Items.ArcaneMissle;
public class ArcaneMissleBehavior : GlobalNPC {
public override void OnHitByProjectile(NPC npc, Projectile projectile, int damage, float knockback, bool crit) {
if (!crit) {
base.OnHitByProjectile(npc, projectile, damage, knockback, false);
return;
}
Player player = Main.LocalPlayer;
if (player.GetModPlayer<YhtPlayer>().arcaneMissle && projectile.DamageType == DamageClass.Magic) {
// player just crit with magic weapon while having arcane missle accessory equipped
}
base.OnHitByProjectile(npc, projectile, damage, knockback, true);
}
}