mirror of
https://github.com/YouHaveTrouble/Stand-in.git
synced 2026-05-11 22:16:55 +00:00
drop all items equipped and armor stand item when stand-in mannequin is killed
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@@ -3,6 +3,7 @@ package me.youhavetrouble.standin;
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import me.youhavetrouble.standin.entity.ArmorStandHandler;
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import me.youhavetrouble.standin.entity.ArmorStandHandler;
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import me.youhavetrouble.standin.entity.EntityHandler;
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import me.youhavetrouble.standin.entity.EntityHandler;
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import me.youhavetrouble.standin.entity.MannequinHandler;
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import me.youhavetrouble.standin.entity.MannequinHandler;
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import me.youhavetrouble.standin.stand.MiscHandlerListener;
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import me.youhavetrouble.standin.stand.StandinInteractionListener;
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import me.youhavetrouble.standin.stand.StandinInteractionListener;
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import org.bukkit.NamespacedKey;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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@@ -46,6 +47,7 @@ public final class StandIn extends JavaPlugin {
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});
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});
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getServer().getPluginManager().registerEvents(new StandinInteractionListener(this), this);
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getServer().getPluginManager().registerEvents(new StandinInteractionListener(this), this);
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getServer().getPluginManager().registerEvents(new MiscHandlerListener(), this);
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}
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}
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/**
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/**
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@@ -0,0 +1,28 @@
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package me.youhavetrouble.standin.stand;
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import me.youhavetrouble.standin.entity.EntityHandler;
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import org.bukkit.Material;
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import org.bukkit.entity.Mannequin;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.inventory.ItemStack;
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import java.util.List;
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public class MiscHandlerListener implements Listener {
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onMannequinDeath(EntityDeathEvent event) {
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if (!(event.getEntity() instanceof Mannequin mannequin)) return;
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if (!EntityHandler.isStandinEntity(mannequin)) return;
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// Clear any default drops and drop all items equipped on the mannequin
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event.getDrops().clear();
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event.getDrops().addAll(List.of(mannequin.getEquipment().getArmorContents()));
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event.getDrops().add(mannequin.getEquipment().getItemInMainHand());
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event.getDrops().add(mannequin.getEquipment().getItemInOffHand());
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event.getDrops().add(new ItemStack(Material.ARMOR_STAND));
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}
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}
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