armor stand to mannequin and back

This commit is contained in:
2025-11-23 00:30:55 +01:00
parent 2cb756a7fd
commit 6a2b3c5fdc
5 changed files with 321 additions and 21 deletions
@@ -4,13 +4,21 @@ import io.papermc.paper.dialog.Dialog;
import io.papermc.paper.registry.data.dialog.ActionButton; import io.papermc.paper.registry.data.dialog.ActionButton;
import io.papermc.paper.registry.data.dialog.DialogBase; import io.papermc.paper.registry.data.dialog.DialogBase;
import io.papermc.paper.registry.data.dialog.action.DialogAction; import io.papermc.paper.registry.data.dialog.action.DialogAction;
import io.papermc.paper.registry.data.dialog.body.DialogBody;
import io.papermc.paper.registry.data.dialog.input.DialogInput; import io.papermc.paper.registry.data.dialog.input.DialogInput;
import io.papermc.paper.registry.data.dialog.input.SingleOptionDialogInput;
import io.papermc.paper.registry.data.dialog.type.DialogType; import io.papermc.paper.registry.data.dialog.type.DialogType;
import me.youhavetrouble.standin.converter.ArmorStandToMannequinConverter;
import me.youhavetrouble.standin.converter.EntityConverter;
import me.youhavetrouble.standin.converter.MannequinToArmorStandConverter;
import net.kyori.adventure.text.Component; import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.ClickCallback; import net.kyori.adventure.text.event.ClickCallback;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.text.minimessage.MiniMessage;
import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer; import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
import org.bukkit.entity.ArmorStand; import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Mannequin;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.NotNull;
@@ -19,27 +27,123 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID; import java.util.UUID;
// TODO generify this mess
@SuppressWarnings("UnstableApiUsage") @SuppressWarnings("UnstableApiUsage")
public class StandinDialog { public class StandinDialog {
public static void openArmorStandDialog(@NotNull Player player, @NotNull ArmorStand armorStand) { public static void openConversionDialog(@NotNull Player player, @NotNull ArmorStand armorStand) {
if (armorStand.isDead()) return; if (armorStand.isDead()) return;
UUID armorStandId = armorStand.getUniqueId(); UUID armorStandId = armorStand.getUniqueId();
UUID playerId = player.getUniqueId();
List<DialogInput> inputs = List.of(
DialogInput.singleOption("entity_type", Component.text("New entity type"), List.of(
SingleOptionDialogInput.OptionEntry.create("armor_stand", Component.text("Armor Stand"), true),
SingleOptionDialogInput.OptionEntry.create("mannequin", Component.text("Mannequin"), false)
)).build()
);
ActionButton saveButton = ActionButton.builder(Component.text("Change type")).action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
Entity entity = callbackPlayer.getWorld().getEntity(armorStandId);
if (playerId != callbackPlayer.getUniqueId()) return;
if (!(entity instanceof ArmorStand stand)) return;
if (stand.isDead()) return;
String newEntityType = view.getText("entity_type");
switch (newEntityType) {
case "mannequin" -> {
EntityConverter<ArmorStand, Mannequin> mannequinConverter = new ArmorStandToMannequinConverter();
Mannequin mannequin = mannequinConverter.spawn(stand);
if (mannequin == null) {
audience.sendMessage(Component.text("Error spawning new entity. Ensure new entity can spawn in this spot.").color(NamedTextColor.RED));
return;
}
stand.remove();
}
case null, default -> {
}
}
}, ClickCallback.Options.builder().lifetime(Duration.ofHours(1)).uses(1).build())
).build();
Dialog dialog = Dialog.create(builder -> builder.empty()
.base(
DialogBase.builder(Component.text("Armor Stand Conversion"))
.body(List.of(
DialogBody.plainMessage(
Component.text("Some settings might not persist between changing entity type").color(NamedTextColor.RED)
)
)).inputs(inputs)
.build())
.type(DialogType.confirmation(saveButton, ActionButton.builder(Component.text("Cancel")).build()))
);
player.showDialog(dialog);
}
public static void openConversionDialog(@NotNull Player player, @NotNull Mannequin mannequin) {
if (mannequin.isDead()) return;
UUID MannequinId = mannequin.getUniqueId();
UUID playerId = player.getUniqueId();
List<DialogInput> inputs = List.of(
DialogInput.singleOption("entity_type", Component.text("New entity type"), List.of(
SingleOptionDialogInput.OptionEntry.create("mannequin", Component.text("Mannequin"), true),
SingleOptionDialogInput.OptionEntry.create("armor_stand", Component.text("Armor Stand"), false)
)).build()
);
ActionButton saveButton = ActionButton.builder(Component.text("Change type")).action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
if (playerId != callbackPlayer.getUniqueId()) return;
Entity entity = callbackPlayer.getWorld().getEntity(MannequinId);
if (!(entity instanceof Mannequin cMannequin)) return;
if (cMannequin.isDead()) return;
String newEntityType = view.getText("entity_type");
switch (newEntityType) {
case "armor_stand" -> {
EntityConverter<Mannequin, ArmorStand> armorStandConverter = new MannequinToArmorStandConverter();
ArmorStand armorStand = armorStandConverter.spawn(cMannequin);
if (armorStand == null) {
audience.sendMessage(Component.text("Error spawning new entity. Ensure new entity can spawn in this spot.").color(NamedTextColor.RED));
return;
}
cMannequin.remove();
}
case null, default -> {
}
}
}, ClickCallback.Options.builder().lifetime(Duration.ofMinutes(5)).uses(1).build())
).build();
Dialog dialog = Dialog.create(builder -> builder.empty()
.base(
DialogBase.builder(Component.text("Mannequin Conversion"))
.body(List.of(
DialogBody.plainMessage(
Component.text("Some settings might not persist between changing entity type").color(NamedTextColor.RED)
)
)).inputs(inputs)
.build())
.type(DialogType.confirmation(saveButton, ActionButton.builder(Component.text("Cancel")).build()))
);
player.showDialog(dialog);
}
public static void openArmorStandDialog(@NotNull Player player, @NotNull ArmorStand armorStand) {
if (armorStand.isDead()) return;
UUID armorStandId = armorStand.getUniqueId();
UUID playerId = player.getUniqueId();
List<DialogInput> inputs = new ArrayList<>(); List<DialogInput> inputs = new ArrayList<>();
String currentName = "";
if (armorStand.customName() != null) {
currentName = PlainTextComponentSerializer.plainText().serialize(armorStand.name());
}
inputs.add(
DialogInput.text("name", Component.text("Display name"))
.initial(currentName)
.build()
);
inputs.add( inputs.add(
DialogInput.bool("invisible", Component.text("Invisible")) DialogInput.bool("invisible", Component.text("Invisible"))
.initial(armorStand.isInvisible()) .initial(armorStand.isInvisible())
@@ -67,28 +171,106 @@ public class StandinDialog {
ActionButton saveButton = ActionButton.builder(Component.text("Save")).action( ActionButton saveButton = ActionButton.builder(Component.text("Save")).action(
DialogAction.customClick((view, audience) -> { DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return; if (!(audience instanceof Player callbackPlayer)) return;
if (playerId != callbackPlayer.getUniqueId()) return;
Entity entity = callbackPlayer.getWorld().getEntity(armorStandId); Entity entity = callbackPlayer.getWorld().getEntity(armorStandId);
if (!(entity instanceof ArmorStand stand)) return; if (!(entity instanceof ArmorStand stand)) return;
if (stand.isDead()) return; if (stand.isDead()) return;
String customName = view.getText("name");
if (customName == null || customName.isEmpty()) {
stand.customName(null);
} else {
stand.customName(Component.text(customName));
}
stand.setInvisible(Boolean.TRUE.equals(view.getBoolean("invisible"))); stand.setInvisible(Boolean.TRUE.equals(view.getBoolean("invisible")));
stand.setBasePlate(Boolean.TRUE.equals(view.getBoolean("basePlate"))); stand.setBasePlate(Boolean.TRUE.equals(view.getBoolean("basePlate")));
stand.setArms(Boolean.TRUE.equals(view.getBoolean("arms"))); stand.setArms(Boolean.TRUE.equals(view.getBoolean("arms")));
stand.setSmall(Boolean.TRUE.equals(view.getBoolean("small"))); stand.setSmall(Boolean.TRUE.equals(view.getBoolean("small")));
}, ClickCallback.Options.builder().lifetime(Duration.ofHours(1)).uses(1).build()) }, ClickCallback.Options.builder().lifetime(Duration.ofMinutes(5)).uses(1).build())
).build();
ActionButton changeTypeButton = ActionButton.builder(Component.text("Change type"))
.action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
if (playerId != callbackPlayer.getUniqueId()) return;
Entity entity = callbackPlayer.getWorld().getEntity(armorStandId);
if (!(entity instanceof ArmorStand stand)) return;
if (stand.isDead()) return;
StandinDialog.openConversionDialog(callbackPlayer, armorStand);
}, ClickCallback.Options.builder().lifetime(Duration.ofMinutes(5)).uses(1).build()
)
).build(); ).build();
Dialog dialog = Dialog.create(builder -> builder.empty() Dialog dialog = Dialog.create(builder -> builder.empty()
.base( .base(
DialogBase.builder(Component.text("Armor Stand Editor")) DialogBase.builder(Component.text("Armor Stand Editor"))
.inputs(inputs) .inputs(inputs)
.build()) .build()
.type(DialogType.confirmation(saveButton, ActionButton.builder(Component.text("Cancel")).build())) ).type(
DialogType.multiAction(
List.of(saveButton, changeTypeButton),
ActionButton.builder(Component.text("Cancel")).build(),
1)
)
);
player.showDialog(dialog);
}
public static void openMannequinDialog(@NotNull Player player, @NotNull Mannequin mannequin) {
if (mannequin.isDead()) return;
UUID mannequinId = mannequin.getUniqueId();
UUID playerId = player.getUniqueId();
List<DialogInput> inputs = new ArrayList<>();
String name = "";
Component customName = mannequin.customName();
if (customName != null) {
name = PlainTextComponentSerializer.plainText().serialize(customName);
}
inputs.add(
DialogInput.text("name", Component.text("Name"))
.initial(name)
.build()
);
ActionButton saveButton = ActionButton.builder(Component.text("Save")).action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
if (playerId != callbackPlayer.getUniqueId()) return;
Entity entity = callbackPlayer.getWorld().getEntity(mannequinId);
if (!(entity instanceof Mannequin cMannequin)) return;
if (cMannequin.isDead()) return;
String newName = view.getText("name");
Component displayName = null;
if (newName != null) {
displayName = MiniMessage.miniMessage().deserialize(newName);
}
cMannequin.customName(displayName);
}, ClickCallback.Options.builder().lifetime(Duration.ofMinutes(5)).uses(1).build())
).build();
ActionButton changeTypeButton = ActionButton.builder(Component.text("Change type"))
.action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
if (playerId != callbackPlayer.getUniqueId()) return;
Entity entity = callbackPlayer.getWorld().getEntity(mannequinId);
if (!(entity instanceof Mannequin cMannequin)) return;
if (cMannequin.isDead()) return;
StandinDialog.openConversionDialog(callbackPlayer, cMannequin);
}, ClickCallback.Options.builder().lifetime(Duration.ofMinutes(5)).uses(1).build()
)
).build();
Dialog dialog = Dialog.create(builder -> builder.empty()
.base(
DialogBase.builder(Component.text("Armor Stand Editor"))
.inputs(inputs)
.build()
).type(
DialogType.multiAction(
List.of(saveButton, changeTypeButton),
ActionButton.builder(Component.text("Cancel")).build(),
1)
)
); );
player.showDialog(dialog); player.showDialog(dialog);
@@ -0,0 +1,37 @@
package me.youhavetrouble.standin.converter;
import me.youhavetrouble.standin.StandIn;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Mannequin;
import org.bukkit.inventory.EquipmentSlot;
import org.jetbrains.annotations.NotNull;
public class ArmorStandToMannequinConverter implements EntityConverter<ArmorStand, Mannequin> {
@Override
public Class<ArmorStand> entityFrom() {
return ArmorStand.class;
}
@Override
public Class<Mannequin> entityTo() {
return Mannequin.class;
}
@Override
public Mannequin spawn(@NotNull ArmorStand from) {
try {
return from.getWorld().spawn(from.getLocation(), entityTo(), (mannequin -> {
for (EquipmentSlot slot : EquipmentSlot.values()) {
try {
mannequin.getEquipment().setItem(slot, from.getItem(slot));
} catch (IllegalArgumentException ignored) {
}
}
}));
} catch (IllegalArgumentException e) {
StandIn.getPlugin(StandIn.class).getSLF4JLogger().warn("Failed to spawn entity", e);
return null;
}
}
}
@@ -0,0 +1,19 @@
package me.youhavetrouble.standin.converter;
import org.bukkit.entity.Entity;
import org.jetbrains.annotations.NotNull;
public interface EntityConverter<F extends Entity, T extends Entity> {
Class<F> entityFrom();
Class<T> entityTo();
/**
* Spawn the new entity in the old entity's spot.
* @param from Entity to base the new one from
* @return The spawned entity or null if entity cannot be spawned
*/
T spawn(@NotNull F from);
}
@@ -0,0 +1,37 @@
package me.youhavetrouble.standin.converter;
import me.youhavetrouble.standin.StandIn;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Mannequin;
import org.bukkit.inventory.EquipmentSlot;
import org.jetbrains.annotations.NotNull;
public class MannequinToArmorStandConverter implements EntityConverter<Mannequin, ArmorStand> {
@Override
public Class<Mannequin> entityFrom() {
return Mannequin.class;
}
@Override
public Class<ArmorStand> entityTo() {
return ArmorStand.class;
}
@Override
public ArmorStand spawn(@NotNull Mannequin from) {
try {
return from.getWorld().spawn(from.getLocation(), entityTo(), (armorStand -> {
for (EquipmentSlot slot : EquipmentSlot.values()) {
try {
armorStand.getEquipment().setItem(slot, from.getEquipment().getItem(slot));
} catch (IllegalArgumentException ignored) {
}
}
}));
} catch (IllegalArgumentException e) {
StandIn.getPlugin(StandIn.class).getSLF4JLogger().warn("Failed to spawn entity", e);
return null;
}
}
}
@@ -1,10 +1,12 @@
package me.youhavetrouble.standin.stand; package me.youhavetrouble.standin.stand;
import io.papermc.paper.event.player.PlayerPickEntityEvent;
import me.youhavetrouble.standin.StandinDialog; import me.youhavetrouble.standin.StandinDialog;
import org.bukkit.attribute.Attribute; import org.bukkit.attribute.Attribute;
import org.bukkit.attribute.AttributeInstance; import org.bukkit.attribute.AttributeInstance;
import org.bukkit.entity.ArmorStand; import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.Mannequin;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority; import org.bukkit.event.EventPriority;
@@ -26,6 +28,11 @@ public class StandinInteractionListener implements Listener {
return true; return true;
} }
if (entity instanceof Mannequin mannequin && player.hasPermission("standin.edit.mannequin")) {
StandinDialog.openMannequinDialog(player, mannequin);
return true;
}
return false; return false;
} }
@@ -74,4 +81,22 @@ public class StandinInteractionListener implements Listener {
event.setCancelled(true); event.setCancelled(true);
} }
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onInteractWithStands(PlayerPickEntityEvent event) {
if (!event.getPlayer().isSneaking()) return;
if (event.getEntity() instanceof ArmorStand armorStand) {
StandinDialog.openConversionDialog(event.getPlayer(), armorStand);
event.setCancelled(true);
return;
}
// This currently does not work since pick entity does not fire for mannequins
// https://github.com/PaperMC/Paper/issues/13340
if (event.getEntity() instanceof Mannequin mannequin) {
StandinDialog.openConversionDialog(event.getPlayer(), mannequin);
event.setCancelled(true);
return;
}
}
} }