exploring dialogs a bit

This commit is contained in:
2025-11-21 19:56:08 +01:00
commit 01115260a3
5 changed files with 169 additions and 0 deletions
@@ -0,0 +1,20 @@
package me.youhavetrouble.standin;
import org.bukkit.NamespacedKey;
import org.bukkit.plugin.java.JavaPlugin;
public final class StandIn extends JavaPlugin {
public static final NamespacedKey KEY = new NamespacedKey("stand-in", "stand-in");
@Override
public void onEnable() {
// Plugin startup logic
}
@Override
public void onDisable() {
// Plugin shutdown logic
}
}
@@ -0,0 +1,72 @@
package me.youhavetrouble.standin;
import io.papermc.paper.dialog.Dialog;
import io.papermc.paper.registry.data.dialog.ActionButton;
import io.papermc.paper.registry.data.dialog.DialogBase;
import io.papermc.paper.registry.data.dialog.action.DialogAction;
import io.papermc.paper.registry.data.dialog.input.DialogInput;
import io.papermc.paper.registry.data.dialog.type.DialogType;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.event.ClickCallback;
import net.kyori.adventure.util.TriState;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
@SuppressWarnings("UnstableApiUsage")
public class StandinDialog {
public static void openArmorStandDialog(@NotNull Player player, @NotNull ArmorStand armorStand) {
if (armorStand.isDead()) return;
UUID armorStandId = armorStand.getUniqueId();
List<DialogInput> inputs = new ArrayList<>();
inputs.add(
DialogInput.text("name", Component.text("Display name"))
.labelVisible(true)
.build()
);
inputs.add(
DialogInput.bool("invisible", Component.text("Invisible"))
.initial(armorStand.isInvisible())
.build()
);
inputs.add(
DialogInput.bool("onFire", Component.text("On fire"))
.initial(Boolean.TRUE.equals(armorStand.getVisualFire().toBoolean()))
.build()
);
ActionButton saveButton = ActionButton.builder(Component.text("Save")).action(
DialogAction.customClick((view, audience) -> {
if (!(audience instanceof Player callbackPlayer)) return;
Entity entity = callbackPlayer.getWorld().getEntity(armorStandId);
if (!(entity instanceof ArmorStand stand)) return;
if (stand.isDead()) return;
stand.setInvisible(Boolean.TRUE.equals(view.getBoolean("invisible")));
stand.setVisualFire(TriState.byBoolean(Boolean.TRUE.equals(view.getBoolean("onFire"))));
}, ClickCallback.Options.builder().lifetime(Duration.ofHours(1)).uses(1).build())
).build();
Dialog dialog = Dialog.create(builder -> builder.empty()
.base(
DialogBase.builder(Component.text("Armor Stand Editor"))
.inputs(inputs)
.build())
.type(DialogType.confirmation(saveButton, ActionButton.builder(Component.text("Cancel")).build()))
);
player.showDialog(dialog);
}
}