mirror of
https://github.com/YouHaveTrouble/QuickerStacker.git
synced 2026-05-12 06:06:55 +00:00
an attempt was made at understanding how interactions work without any documentation
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package me.youhavetrouble.quickerstacker;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.Interaction;
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import com.hypixel.hytale.server.core.plugin.JavaPlugin;
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import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
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import me.youhavetrouble.quickerstacker.interaction.ChestInteraction;
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import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
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public class QuickerStacker extends JavaPlugin {
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public QuickerStacker(@NonNullDecl JavaPluginInit init) {
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super(init);
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this.getCodecRegistry(Interaction.CODEC).register("YouHaveTrouble_QuickerStacker_QuickStackToChest", ChestInteraction.class, ChestInteraction.CODEC);
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}
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}
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package me.youhavetrouble.quickerstacker.interaction;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.util.ChunkUtil;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.BlockPosition;
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import com.hypixel.hytale.protocol.InteractionSyncData;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.inventory.Inventory;
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import com.hypixel.hytale.server.core.inventory.ItemStack;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
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import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import com.hypixel.hytale.server.core.util.NotificationUtil;
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import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
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import org.checkerframework.checker.nullness.compatqual.NullableDecl;
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public class ChestInteraction extends SimpleBlockInteraction {
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public static final BuilderCodec<ChestInteraction> CODEC = BuilderCodec
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.builder(ChestInteraction.class, ChestInteraction::new)
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.build();
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@Override
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protected void interactWithBlock(
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@NonNullDecl World world,
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@NonNullDecl CommandBuffer<EntityStore> commandBuffer,
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@NonNullDecl InteractionType interactionType,
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@NonNullDecl InteractionContext interactionContext,
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@NullableDecl ItemStack itemStack,
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@NonNullDecl Vector3i vector3i,
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@NonNullDecl CooldownHandler cooldownHandler
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) {
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Ref<EntityStore> ref = interactionContext.getEntity();
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Player player = ref.getStore().getComponent(ref, Player.getComponentType());
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if (player == null) return;
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NotificationUtil.sendNotification(player.getPlayerRef().getPacketHandler(), "Interaction happened! "+ interactionType.name());
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player.sendMessage(Message.raw("Interaction: " + interactionType.name()));
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InteractionSyncData clientState = interactionContext.getClientState();
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if (clientState == null) return;
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BlockPosition targetBlockPosition = clientState.blockPosition;
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if (targetBlockPosition == null) return;
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WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(targetBlockPosition.x, targetBlockPosition.z));
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if (chunk == null) return;
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var blockState = chunk.getState(targetBlockPosition.x, targetBlockPosition.y, targetBlockPosition.z);
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if (!(blockState instanceof ItemContainerState containerState)) return;
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Inventory playerInventory = player.getInventory();
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if (playerInventory == null) return;
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playerInventory.getCombinedHotbarFirst().quickStackTo(containerState.getItemContainer());
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player.sendMessage(Message.raw("Quick stacked items to chest."));
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}
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@Override
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protected void simulateInteractWithBlock(@NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl World world, @NonNullDecl Vector3i vector3i) {
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}
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}
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