an attempt was made at understanding how interactions work without any documentation

This commit is contained in:
2026-01-15 21:07:19 +01:00
commit 969a532787
8 changed files with 201 additions and 0 deletions
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package me.youhavetrouble.quickerstacker;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.Interaction;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import me.youhavetrouble.quickerstacker.interaction.ChestInteraction;
import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
public class QuickerStacker extends JavaPlugin {
public QuickerStacker(@NonNullDecl JavaPluginInit init) {
super(init);
this.getCodecRegistry(Interaction.CODEC).register("YouHaveTrouble_QuickerStacker_QuickStackToChest", ChestInteraction.class, ChestInteraction.CODEC);
}
}
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package me.youhavetrouble.quickerstacker.interaction;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.BlockPosition;
import com.hypixel.hytale.protocol.InteractionSyncData;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.inventory.Inventory;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.util.NotificationUtil;
import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
import org.checkerframework.checker.nullness.compatqual.NullableDecl;
public class ChestInteraction extends SimpleBlockInteraction {
public static final BuilderCodec<ChestInteraction> CODEC = BuilderCodec
.builder(ChestInteraction.class, ChestInteraction::new)
.build();
@Override
protected void interactWithBlock(
@NonNullDecl World world,
@NonNullDecl CommandBuffer<EntityStore> commandBuffer,
@NonNullDecl InteractionType interactionType,
@NonNullDecl InteractionContext interactionContext,
@NullableDecl ItemStack itemStack,
@NonNullDecl Vector3i vector3i,
@NonNullDecl CooldownHandler cooldownHandler
) {
Ref<EntityStore> ref = interactionContext.getEntity();
Player player = ref.getStore().getComponent(ref, Player.getComponentType());
if (player == null) return;
NotificationUtil.sendNotification(player.getPlayerRef().getPacketHandler(), "Interaction happened! "+ interactionType.name());
player.sendMessage(Message.raw("Interaction: " + interactionType.name()));
InteractionSyncData clientState = interactionContext.getClientState();
if (clientState == null) return;
BlockPosition targetBlockPosition = clientState.blockPosition;
if (targetBlockPosition == null) return;
WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(targetBlockPosition.x, targetBlockPosition.z));
if (chunk == null) return;
var blockState = chunk.getState(targetBlockPosition.x, targetBlockPosition.y, targetBlockPosition.z);
if (!(blockState instanceof ItemContainerState containerState)) return;
Inventory playerInventory = player.getInventory();
if (playerInventory == null) return;
playerInventory.getCombinedHotbarFirst().quickStackTo(containerState.getItemContainer());
player.sendMessage(Message.raw("Quick stacked items to chest."));
}
@Override
protected void simulateInteractWithBlock(@NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl World world, @NonNullDecl Vector3i vector3i) {
}
}