mirror of
https://github.com/YouHaveTrouble/QuickerStacker.git
synced 2026-05-11 21:56:55 +00:00
I don't think this works yet, but here we go
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package me.youhavetrouble.quickerstacker.interaction;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.ComponentType;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.util.ChunkUtil;
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import com.hypixel.hytale.math.vector.Vector3d;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.BlockPosition;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.inventory.Inventory;
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import com.hypixel.hytale.server.core.inventory.ItemStack;
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import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
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import com.hypixel.hytale.server.core.inventory.transaction.ItemStackTransaction;
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import com.hypixel.hytale.server.core.inventory.transaction.ListTransaction;
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import com.hypixel.hytale.server.core.inventory.transaction.MoveTransaction;
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import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
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import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import com.hypixel.hytale.server.core.util.NotificationUtil;
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import me.youhavetrouble.quickerstacker.QuickerStacker;
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import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
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import org.checkerframework.checker.nullness.compatqual.NullableDecl;
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import java.util.ArrayList;
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import java.util.Collection;
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public class QuickStackToNearbyChestsInteraction extends SimpleBlockInteraction {
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public static final BuilderCodec<QuickStackToNearbyChestsInteraction> CODEC = BuilderCodec
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.builder(QuickStackToNearbyChestsInteraction.class, QuickStackToNearbyChestsInteraction::new)
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.build();
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@Override
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protected void interactWithBlock(@NonNullDecl World world, @NonNullDecl CommandBuffer<EntityStore> commandBuffer, @NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl Vector3i vector3i, @NonNullDecl CooldownHandler cooldownHandler) {
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Ref<EntityStore> ref = interactionContext.getEntity();
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Player player = ref.getStore().getComponent(ref, Player.getComponentType());
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if (player == null) return;
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PlayerRef playerRef = ref.getStore().getComponent(ref, PlayerRef.getComponentType());
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if (playerRef == null) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Second interaction firing");
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BlockPosition targetBlockPosition = interactionContext.getTargetBlock();
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if (targetBlockPosition == null) return;
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Collection<ItemContainerState> nearbyContainers = getNearbyContainers(world, ref, ref.getStore(), 10);
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if (nearbyContainers.isEmpty()) return;
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Inventory playerInventory = player.getInventory();
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if (playerInventory == null) return;
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int totalStacksMoved = 0;
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for (ItemContainerState containerState : nearbyContainers) {
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ItemContainer itemContainer = containerState.getItemContainer();
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ListTransaction<MoveTransaction<ItemStackTransaction>> transaction = playerInventory.getCombinedHotbarFirst().quickStackTo(itemContainer);
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totalStacksMoved += transaction.size();
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}
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if (totalStacksMoved <= 0) return;
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NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ totalStacksMoved +" stacks");
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}
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@Override
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protected void simulateInteractWithBlock(@NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl World world, @NonNullDecl Vector3i vector3i) {
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}
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/**
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* Search for nearby item containers within the given range
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* @param world World to search in
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* @param ref
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* @param store entity store
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* @param range Range to search in
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* @return Collection of found item containers
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*/
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private Collection<ItemContainerState> getNearbyContainers(World world, Ref<EntityStore> ref, Store<EntityStore> store, int range) {
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ArrayList<ItemContainerState> foundContainers = new ArrayList<>();
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TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType());
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if (transformComponent == null) return foundContainers;
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Vector3d position = transformComponent.getPosition();
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for (int x = -range; x <= range; x++) {
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for (int y = -range; y < range; y++) {
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for (int z = -range; z <= range; z++) {
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if (!QuickerStacker.canInteractWithBlock(
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ref,
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world,
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(int) (position.getX() + x),
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(int) (position.getY() + y),
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(int) (position.getZ() + z))
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) continue;
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WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(position.x, position.z));
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if (chunk == null) continue;
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var blockState = chunk.getState((int) position.x, (int) position.y, (int) position.z);
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if (!(blockState instanceof ItemContainerState containerState)) continue;
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foundContainers.add(containerState);
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}
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}
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}
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return foundContainers;
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}
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}
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