I don't think this works yet, but here we go

This commit is contained in:
2026-01-20 20:15:38 +01:00
parent 06558b1aae
commit 20705de273
@@ -0,0 +1,108 @@
package me.youhavetrouble.quickerstacker.interaction;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.ComponentType;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.BlockPosition;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.inventory.Inventory;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
import com.hypixel.hytale.server.core.inventory.transaction.ItemStackTransaction;
import com.hypixel.hytale.server.core.inventory.transaction.ListTransaction;
import com.hypixel.hytale.server.core.inventory.transaction.MoveTransaction;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.util.NotificationUtil;
import me.youhavetrouble.quickerstacker.QuickerStacker;
import org.checkerframework.checker.nullness.compatqual.NonNullDecl;
import org.checkerframework.checker.nullness.compatqual.NullableDecl;
import java.util.ArrayList;
import java.util.Collection;
public class QuickStackToNearbyChestsInteraction extends SimpleBlockInteraction {
public static final BuilderCodec<QuickStackToNearbyChestsInteraction> CODEC = BuilderCodec
.builder(QuickStackToNearbyChestsInteraction.class, QuickStackToNearbyChestsInteraction::new)
.build();
@Override
protected void interactWithBlock(@NonNullDecl World world, @NonNullDecl CommandBuffer<EntityStore> commandBuffer, @NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl Vector3i vector3i, @NonNullDecl CooldownHandler cooldownHandler) {
Ref<EntityStore> ref = interactionContext.getEntity();
Player player = ref.getStore().getComponent(ref, Player.getComponentType());
if (player == null) return;
PlayerRef playerRef = ref.getStore().getComponent(ref, PlayerRef.getComponentType());
if (playerRef == null) return;
NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Second interaction firing");
BlockPosition targetBlockPosition = interactionContext.getTargetBlock();
if (targetBlockPosition == null) return;
Collection<ItemContainerState> nearbyContainers = getNearbyContainers(world, ref, ref.getStore(), 10);
if (nearbyContainers.isEmpty()) return;
Inventory playerInventory = player.getInventory();
if (playerInventory == null) return;
int totalStacksMoved = 0;
for (ItemContainerState containerState : nearbyContainers) {
ItemContainer itemContainer = containerState.getItemContainer();
ListTransaction<MoveTransaction<ItemStackTransaction>> transaction = playerInventory.getCombinedHotbarFirst().quickStackTo(itemContainer);
totalStacksMoved += transaction.size();
}
if (totalStacksMoved <= 0) return;
NotificationUtil.sendNotification(playerRef.getPacketHandler(), "Quick stacked "+ totalStacksMoved +" stacks");
}
@Override
protected void simulateInteractWithBlock(@NonNullDecl InteractionType interactionType, @NonNullDecl InteractionContext interactionContext, @NullableDecl ItemStack itemStack, @NonNullDecl World world, @NonNullDecl Vector3i vector3i) {
}
/**
* Search for nearby item containers within the given range
* @param world World to search in
* @param ref
* @param store entity store
* @param range Range to search in
* @return Collection of found item containers
*/
private Collection<ItemContainerState> getNearbyContainers(World world, Ref<EntityStore> ref, Store<EntityStore> store, int range) {
ArrayList<ItemContainerState> foundContainers = new ArrayList<>();
TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType());
if (transformComponent == null) return foundContainers;
Vector3d position = transformComponent.getPosition();
for (int x = -range; x <= range; x++) {
for (int y = -range; y < range; y++) {
for (int z = -range; z <= range; z++) {
if (!QuickerStacker.canInteractWithBlock(
ref,
world,
(int) (position.getX() + x),
(int) (position.getY() + y),
(int) (position.getZ() + z))
) continue;
WorldChunk chunk = world.getChunk(ChunkUtil.indexChunkFromBlock(position.x, position.z));
if (chunk == null) continue;
var blockState = chunk.getState((int) position.x, (int) position.y, (int) position.z);
if (!(blockState instanceof ItemContainerState containerState)) continue;
foundContainers.add(containerState);
}
}
}
return foundContainers;
}
}