Files
PreventStabby/src/main/java/me/youhavetrouble/preventstabby/api/PreventStabbyAPI.java
T
YouHaveTrouble 1aeb245666 Refactor damage source checking and restructure player management
The source of damage detection for PvP interactions has been updated to improve accuracy and flexibility. A 'Target' sub-class has been implemented in the PlayerManager class, removing the need for a separate DamageCheck class. The PlayerManager class was also moved to the 'data' package. Distribution of feedback messages has been simplified using the new DamageCheckResult class.
2024-02-24 19:23:54 +01:00

30 lines
943 B
Java

package me.youhavetrouble.preventstabby.api;
import me.youhavetrouble.preventstabby.PreventStabby;
import me.youhavetrouble.preventstabby.data.DamageCheckResult;
import me.youhavetrouble.preventstabby.util.PvpState;
import org.bukkit.entity.Entity;
public class PreventStabbyAPI {
/**
* @return Current state of forced PvP
*/
public static PvpState getForcedPvpState() {
return PreventStabby.getPlugin().getPlayerManager().getForcedPvpState();
}
/**
* Sets forced PvP state until server restart or changed with override command or this method.
*/
public static void setForcedPvpState(PvpState newForcedPvpState) {
PreventStabby.getPlugin().getPlayerManager().setForcedPvpState(newForcedPvpState);
}
public static DamageCheckResult canDamage(Entity attacker, Entity victim) {
return PreventStabby.getPlugin().getPlayerManager().canDamage(attacker, victim);
}
}