Files
PreventStabby/src/main/java/me/youhavetrouble/preventstabby/players/PlayerManager.java
T
2023-05-20 00:09:02 +02:00

242 lines
9.6 KiB
Java

package me.youhavetrouble.preventstabby.players;
import me.youhavetrouble.preventstabby.PreventStabby;
import me.youhavetrouble.preventstabby.api.event.PlayerLeaveCombatEvent;
import me.youhavetrouble.preventstabby.config.ConfigCache;
import me.youhavetrouble.preventstabby.hooks.WorldGuardHook;
import me.youhavetrouble.preventstabby.util.CombatTimer;
import me.youhavetrouble.preventstabby.util.PluginMessages;
import lombok.Getter;
import me.youhavetrouble.preventstabby.util.PvpState;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import javax.annotation.Nullable;
import java.time.Instant;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerManager {
@Getter
ConcurrentHashMap<UUID, PlayerData> playerList = new ConcurrentHashMap<>();
private PvpState pvpForcedState = PvpState.NONE;
public final BukkitTask combatTrackerTask;
public PlayerManager() {
for (Player p : Bukkit.getOnlinePlayers()) {
PlayerData playerData = PreventStabby.getPlugin().getSqLite().getPlayerInfo(p.getUniqueId());
playerList.put(p.getUniqueId(), playerData);
}
combatTrackerTask = Bukkit.getScheduler().runTaskTimerAsynchronously(PreventStabby.getPlugin(), () -> {
for (PlayerData playerData : playerList.values()) {
UUID uuid = playerData.getPlayerUuid();
if (!CombatTimer.isInCombat(uuid)) {
if (playerData.getLastCombatCheck()) {
Player player = Bukkit.getPlayer(uuid);
if (player == null) continue;
PlayerLeaveCombatEvent playerLeaveCombatEvent = new PlayerLeaveCombatEvent(player);
Bukkit.getScheduler().runTask(PreventStabby.getPlugin(), () -> {
Bukkit.getPluginManager().callEvent(playerLeaveCombatEvent);
if (playerLeaveCombatEvent.isCancelled()) {
playerData.refreshCombatTime();
return;
}
playerData.setLastCombatCheck(false);
playerData.setInCombat(false);
PluginMessages.sendActionBar(uuid, PreventStabby.getPlugin().getConfigCache().getLeaving_combat());
});
}
} else {
playerData.setLastCombatCheck(true);
}
}
}, 20, 20);
}
/**
* Sets player in combat and sets combat time to the interval set in config.
* @see PlayerData#refreshCombatTime()
*/
public void refreshPlayersCombatTime(UUID uuid) {
PlayerData data = playerList.get(uuid);
if (data == null) return;
Player player = Bukkit.getPlayer(uuid);
if (player == null || player.isDead()) return;
data.refreshCombatTime();
data.setInCombat(true);
}
/**
* Gets player's PlayerData object. Returns null when player with provided UUID doesn't exist.
* @param uuid Player's UUID.
* @return Player's PlayerData object or null if player doesn't exist.
*/
public PlayerData getPlayer(UUID uuid) {
return playerList.get(uuid);
}
protected void addPlayer(UUID uuid, PlayerData data) {
playerList.put(uuid, data);
}
/**
* Returns true if player has personal pvp enabled, false otherwise.
* @param uuid Player's UUID.
* @return True if player has personal pvp enabled, false otherwise.
* @see PlayerData#isPvpEnabled()
*/
public boolean getPlayerPvPState(UUID uuid) {
return PreventStabby.getPlugin().getSmartCache().getPlayerData(uuid).isPvpEnabled();
}
/**
* Sets player's personal pvp state.
* @param uuid Player's UUID.
* @param state Pvp state to set.
* @see PlayerData#setPvpEnabled(boolean)
*/
public void setPlayerPvpState(UUID uuid, boolean state) {
PreventStabby.getPlugin().getSmartCache().getPlayerData(uuid).setPvpEnabled(state);
}
/**
* Toggles player's personal pvp state.
* @param uuid Player's UUID.
* @return Player's personal pvp state after the change.
*/
public boolean togglePlayerPvpState(UUID uuid) {
SmartCache smartCache = PreventStabby.getPlugin().getSmartCache();
if (smartCache.getPlayerData(uuid).isPvpEnabled()) {
smartCache.getPlayerData(uuid).setPvpEnabled(false);
return false;
} else {
smartCache.getPlayerData(uuid).setPvpEnabled(true);
return true;
}
}
/**
* Check if attacker can harm the victim. Both of them have to have personal pvp enabled and none of them can have
* any kind of spawn or teleport protection.
* @param attacker Atacker's UUID.
* @param victim Victim's UUID.
* @param sendDenyMessage Should plugin send a message that there was attempt at damaging to both players?
* @return Whenever attacker can harm the victim.
*/
public boolean canDamage(UUID attacker, UUID victim, boolean sendDenyMessage) {
return canDamage(attacker, victim, sendDenyMessage, true);
}
/**
* Check if attacker can harm the victim.
* @param attacker Atacker's UUID.
* @param victim Victim's UUID.
* @param sendDenyMessage Should plugin send a message that there was attempt at damaging to both players?
* @param checkVictimSpawnProtection Should teleport and spawn protections be taken into account?
* @return Whenever attacker can harm the victim.
*/
public boolean canDamage(UUID attacker, UUID victim, boolean sendDenyMessage, boolean checkVictimSpawnProtection) {
ConfigCache config = PreventStabby.getPlugin().getConfigCache();
String attackerMessage = sendDenyMessage ? config.getCannot_attack_attacker() : null;
String victimMessage = sendDenyMessage ? config.getCannot_attack_victim() : null;
return canDamage(attacker, victim, attackerMessage, victimMessage, checkVictimSpawnProtection);
}
/**
* Check if attacker can harm the victim.
* @param attacker Atacker's UUID.
* @param victim Victim's UUID.
* @param attackerDenyMessage Message that action was denied to the attacker.
* @param victimDenyMessage Message that action was denied to the victim.
* @param checkVictimSpawnProtection Should teleport and spawn protections be taken into account?
* @return Whenever attacker can harm the victim.
*/
public boolean canDamage(UUID attacker, UUID victim, @Nullable String attackerDenyMessage, @Nullable String victimDenyMessage, boolean checkVictimSpawnProtection) {
if (hasLoginProtection(attacker) || hasTeleportProtection(attacker)) return false;
if (checkVictimSpawnProtection && hasLoginProtection(victim)) return false;
if (checkVictimSpawnProtection && hasTeleportProtection(victim)) return false;
switch (pvpForcedState) {
case ENABLED:
return true;
case DISABLED:
PluginMessages.sendActionBar(attacker, PreventStabby.getPlugin().getConfigCache().getCannot_attack_pvp_force_off());
return false;
case NONE:
default:
break;
}
SmartCache smartCache = PreventStabby.getPlugin().getSmartCache();
if (!smartCache.getPlayerData(attacker).isPvpEnabled()) {
Player attackerPlayer = Bukkit.getPlayer(attacker);
if (PreventStabby.worldGuardHookEnabled() && attackerPlayer != null && WorldGuardHook.isPlayerForcedToPvp(attackerPlayer))
return true;
if (attackerDenyMessage != null) {
PluginMessages.sendActionBar(attacker, attackerDenyMessage);
}
return false;
}
if (!smartCache.getPlayerData(victim).isPvpEnabled()) {
Player victimPlayer = Bukkit.getPlayer(victim);
if (PreventStabby.worldGuardHookEnabled() && victimPlayer != null && WorldGuardHook.isPlayerForcedToPvp(victimPlayer))
return true;
if (victimDenyMessage != null) {
ConfigCache config = PreventStabby.getPlugin().getConfigCache();
PluginMessages.sendActionBar(attacker, config.getCannot_attack_victim());
}
return false;
}
return true;
}
/**
* @param uuid Player UUIDs.
* @return True if any of the provided UUIDs has spawn protection.
*/
public boolean hasLoginProtection(UUID... uuid) {
SmartCache smartCache = PreventStabby.getPlugin().getSmartCache();
for (UUID checkedUuid : uuid) {
if (Instant.now().getEpochSecond() < smartCache.getPlayerData(checkedUuid).getLoginTimestamp())
return true;
}
return false;
}
/**
* @param uuid Player UUID.
* @return True if player tied to the uuid currently has teleport protection.
*/
public boolean hasTeleportProtection(UUID uuid) {
SmartCache smartCache = PreventStabby.getPlugin().getSmartCache();
return Instant.now().getEpochSecond() < smartCache.getPlayerData(uuid).getTeleportTimestamp();
}
/**
* Returns current forced pvp state.
* @return Current forced pvp state.
*/
public PvpState getForcedPvpState() {
return pvpForcedState;
}
/**
* Sets current forced pvp state.
* @param forcedPvpState New forced pvp state.
*/
public void setForcedPvpState(PvpState forcedPvpState) {
this.pvpForcedState = forcedPvpState;
}
}