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cache is now based on UUIDs and not Player instances
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@@ -11,6 +11,11 @@ settings:
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# You may want to keep it disabled because players with pvp off can use it to attack players with pvp on
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channeling_enchant_disabled: false
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# Time (in seconds) to keep player data in memory when players goes offline.
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# This is used for checking if offline players pvp state.
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# Adjust only if you know what you're doing. NEVER set to less than 6.
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cache_time: 30
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messages:
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pvp_enabled: "&cYou enabled PvP!"
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pvp_disabled: "&cYou disabled PvP!"
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