cache is now based on UUIDs and not Player instances

This commit is contained in:
YouHaveTrouble
2020-08-20 20:04:19 +02:00
parent c158e8f497
commit c77536fe67
21 changed files with 131 additions and 61 deletions
+5
View File
@@ -11,6 +11,11 @@ settings:
# You may want to keep it disabled because players with pvp off can use it to attack players with pvp on
channeling_enchant_disabled: false
# Time (in seconds) to keep player data in memory when players goes offline.
# This is used for checking if offline players pvp state.
# Adjust only if you know what you're doing. NEVER set to less than 6.
cache_time: 30
messages:
pvp_enabled: "&cYou enabled PvP!"
pvp_disabled: "&cYou disabled PvP!"