mirror of
https://github.com/YouHaveTrouble/PreventStabby.git
synced 2026-05-11 21:06:55 +00:00
account for more edge cases and improve checknig for protected entities
This commit is contained in:
@@ -11,12 +11,16 @@ import me.youhavetrouble.preventstabby.listeners.PvpListener;
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import me.youhavetrouble.preventstabby.listeners.UtilListener;
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import me.youhavetrouble.preventstabby.listeners.UtilListener;
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import me.youhavetrouble.preventstabby.util.*;
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import me.youhavetrouble.preventstabby.util.*;
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import org.bstats.bukkit.Metrics;
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import org.bstats.bukkit.Metrics;
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import org.bstats.charts.MultiLineChart;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Tameable;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.io.File;
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import java.io.File;
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import java.util.UUID;
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public final class PreventStabby extends JavaPlugin {
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public final class PreventStabby extends JavaPlugin {
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@@ -58,6 +62,24 @@ public final class PreventStabby extends JavaPlugin {
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}
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}
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Metrics metrics = new Metrics(this, 14074);
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Metrics metrics = new Metrics(this, 14074);
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getServer().getOnlinePlayers().forEach(player -> playerManager.getPlayerData(player.getUniqueId()));
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getServer().getWorlds().forEach(world -> {
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for (Chunk chunk : world.getLoadedChunks()) {
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if (!chunk.isEntitiesLoaded()) continue;
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Bukkit.getRegionScheduler().run(plugin, chunk.getWorld(), chunk.getX(), chunk.getZ(), (task) -> {
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for (Entity entity : chunk.getEntities()) {
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if (!(entity instanceof Tameable tameable)) continue;
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UUID ownerId = tameable.getOwnerUniqueId();
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if (ownerId == null) continue;
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getPlayerManager().getPlayerData(ownerId).thenAccept(playerData -> {
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if (playerData == null) return;
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playerData.addRelatedEntity(entity.getUniqueId());
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});
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}
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});
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}
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});
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}
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}
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@Override
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@Override
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@@ -1,7 +1,10 @@
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package me.youhavetrouble.preventstabby.data;
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package me.youhavetrouble.preventstabby.data;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import me.youhavetrouble.preventstabby.PreventStabby;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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/**
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/**
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@@ -13,6 +16,7 @@ public class PlayerData {
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private long lastAccessTimestamp;
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private long lastAccessTimestamp;
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private Long combatStartTimestamp, teleportTimestamp, loginTimestamp;
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private Long combatStartTimestamp, teleportTimestamp, loginTimestamp;
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private boolean pvpEnabled, lastCombatCheck;
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private boolean pvpEnabled, lastCombatCheck;
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private final Set<UUID> relatedEntities = new HashSet<>();
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public PlayerData(UUID playerUuid, boolean pvpEnabled) {
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public PlayerData(UUID playerUuid, boolean pvpEnabled) {
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this.playerUuid = playerUuid;
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this.playerUuid = playerUuid;
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@@ -106,6 +110,7 @@ public class PlayerData {
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* Retrieves the login timestamp for the player.
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* Retrieves the login timestamp for the player.
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* @return The login timestamp for the player.
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* @return The login timestamp for the player.
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*/
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*/
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@Nullable
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public Long getLoginTimestamp() {
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public Long getLoginTimestamp() {
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return loginTimestamp;
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return loginTimestamp;
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}
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}
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@@ -162,4 +167,28 @@ public class PlayerData {
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public boolean isProtected() {
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public boolean isProtected() {
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return hasLoginProtection() || hasTeleportProtection();
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return hasLoginProtection() || hasTeleportProtection();
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}
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}
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/**
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* Get the list of entities related to the player that should keep player's data loaded
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* @return The list of entities related to the player that should keep player's data loaded
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*/
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public Set<UUID> getRelatedEntities() {
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return relatedEntities;
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}
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/**
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* @see #getRelatedEntities()
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* @param entity The entity id to add to the list of related entities
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*/
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public void addRelatedEntity(UUID entity) {
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relatedEntities.add(entity);
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}
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/**
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* @see #getRelatedEntities()
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* @param entity The entity id to remove from the list of related entities
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*/
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public void removeRelatedEntity(UUID entity) {
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relatedEntities.remove(entity);
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}
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}
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}
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@@ -78,7 +78,10 @@ public class PlayerListener implements Listener {
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if (!(entity instanceof Tameable tameable)) return;
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if (!(entity instanceof Tameable tameable)) return;
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UUID ownerId = tameable.getOwnerUniqueId();
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UUID ownerId = tameable.getOwnerUniqueId();
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if (ownerId == null) return;
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if (ownerId == null) return;
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PreventStabby.getPlugin().getPlayerManager().getPlayerData(ownerId);
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PreventStabby.getPlugin().getPlayerManager().getPlayerData(ownerId).thenAccept(playerData -> {
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if (playerData == null) return;
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playerData.addRelatedEntity(entity.getUniqueId());
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});
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}
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}
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}
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}
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@@ -6,11 +6,12 @@ import me.youhavetrouble.preventstabby.api.event.PlayerLeaveCombatEvent;
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import me.youhavetrouble.preventstabby.util.PluginMessages;
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import me.youhavetrouble.preventstabby.util.PluginMessages;
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import me.youhavetrouble.preventstabby.util.PvpState;
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import me.youhavetrouble.preventstabby.util.PvpState;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -29,25 +30,29 @@ public class PlayerManager {
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playerList.values().removeIf(PlayerData::isCacheExpired);
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playerList.values().removeIf(PlayerData::isCacheExpired);
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}, 250, 250, TimeUnit.MILLISECONDS);
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}, 250, 250, TimeUnit.MILLISECONDS);
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Bukkit.getGlobalRegionScheduler().runAtFixedRate(plugin, (task) -> Bukkit.getWorlds().forEach((world -> {
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Bukkit.getAsyncScheduler().runAtFixedRate(plugin, (task) -> {
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for (Chunk chunk : world.getLoadedChunks()) {
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Collection<? extends Player> players = new ArrayList<>(Bukkit.getOnlinePlayers());
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if (!chunk.isEntitiesLoaded()) continue;
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// Load data for all online players as a failsafe
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Bukkit.getRegionScheduler().run(plugin, chunk.getWorld(), chunk.getX(), chunk.getZ(), (task1) -> {
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CompletableFuture.allOf(players.stream().map(player -> getPlayerData(player.getUniqueId())).toArray(CompletableFuture[]::new)).join();
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for (Entity entity : chunk.getEntities()) {
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// Refresh cache time for all players
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if (!(entity instanceof Tameable tameable)) continue;
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for (PlayerData playerData : playerList.values()) {
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UUID ownerId = tameable.getOwnerUniqueId();
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if (playerData == null) continue;
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if (ownerId == null) continue;
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playerData.refreshCacheTime();
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getPlayerData(ownerId);
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}
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});
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}
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}
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})), 5, 20 * 15);
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}, 1, 1, TimeUnit.SECONDS);
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Bukkit.getGlobalRegionScheduler().runAtFixedRate(plugin, (task) -> {
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Bukkit.getGlobalRegionScheduler().runAtFixedRate(plugin, (task) -> {
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for (PlayerData playerData : playerList.values()) {
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for (PlayerData playerData : playerList.values()) {
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if (playerData == null) continue;
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if (playerData == null) continue;
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Player player = Bukkit.getPlayer(playerData.getPlayerUuid());
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Player player = Bukkit.getPlayer(playerData.getPlayerUuid());
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if (player == null || !player.isOnline()) continue;
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if (player == null || !player.isOnline()) {
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// player not online, so check for related entities
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playerData.getRelatedEntities().removeIf( uuid -> {
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Entity entity = Bukkit.getEntity(uuid);
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return entity == null;
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});
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if (playerData.getRelatedEntities().isEmpty()) continue;
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}
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playerData.refreshCacheTime(); // Refresh cache timer if player is online
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playerData.refreshCacheTime(); // Refresh cache timer if player is online
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// leaving combat logic
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// leaving combat logic
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if (playerData.getLastCombatCheckState() && !playerData.isInCombat()) {
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if (playerData.getLastCombatCheckState() && !playerData.isInCombat()) {
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@@ -238,13 +243,15 @@ public class PlayerManager {
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});
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});
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}
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}
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public void setPlayerPvpState(UUID uuid, boolean state) {
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public CompletableFuture<Void> setPlayerPvpState(UUID uuid, boolean state) {
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// If player is in cache update that
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// If player is in cache update that
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if (getPlayer(uuid) != null) {
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if (getPlayer(uuid) != null) {
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getPlayer(uuid).setPvpEnabled(state);
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getPlayer(uuid).setPvpEnabled(state);
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}
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}
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// Update the database aswell
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return CompletableFuture.runAsync(() -> {
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plugin.getSqLite().updatePlayerInfo(uuid, new PlayerData(uuid, state));
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// Update the database aswell
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plugin.getSqLite().updatePlayerInfo(uuid, new PlayerData(uuid, state));
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});
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}
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}
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public CompletableFuture<Boolean> togglePlayerPvpState(UUID uuid) {
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public CompletableFuture<Boolean> togglePlayerPvpState(UUID uuid) {
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