mirror of
https://github.com/YouHaveTrouble/PreventStabby.git
synced 2026-05-11 21:06:55 +00:00
Announce first then kill & adjust config
This commit is contained in:
@@ -16,7 +16,7 @@ public class ConfigCache {
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bucket_stopper_enabled,
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bucket_stopper_enabled,
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fire_stopper_enabled,
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fire_stopper_enabled,
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block_stopper_enabled,
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block_stopper_enabled,
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punish_for_combat_logout,
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punish_for_combat_logout_kill,
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punish_for_combat_logout_announce,
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punish_for_combat_logout_announce,
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block_teleports_in_combat,
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block_teleports_in_combat,
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allow_fishing_rod_pull;
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allow_fishing_rod_pull;
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@@ -54,15 +54,16 @@ public class ConfigCache {
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25,
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25,
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List.of("How long in seconds should combat last since the last hit")
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List.of("How long in seconds should combat last since the last hit")
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);
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);
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this.punish_for_combat_logout = getBoolean(
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"settings.punish_for_combat_logout.enabled",
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this.punish_for_combat_logout_kill = getBoolean(
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"settings.punish_for_combat_logout.kill",
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true,
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true,
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List.of("Should players be killed if they log out during combat?")
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List.of("Should players be killed if they log out during combat?")
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);
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);
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this.punish_for_combat_logout_announce = getBoolean(
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this.punish_for_combat_logout_announce = getBoolean(
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"settings.punish_for_combat_logout.announce",
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"settings.punish_for_combat_logout.announce",
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true,
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true,
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List.of("Should killing of a player that logged out of combat be announced?")
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List.of("Should we announce that player logged out of combat?")
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);
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);
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List<String> commandsBlockedInCombat = getList(
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List<String> commandsBlockedInCombat = getList(
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@@ -44,13 +44,14 @@ public class PlayerListener implements Listener {
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerLeave(PlayerQuitEvent event) {
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public void onPlayerLeave(PlayerQuitEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if (!PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout) return;
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if (!PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout_announce) {
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PluginMessages.broadcastMessage(player, PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout_message);
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}
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if (!PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout_kill) return;
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PlayerData playerData = PreventStabby.getPlugin().getPlayerManager().getPlayer(player.getUniqueId());
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PlayerData playerData = PreventStabby.getPlugin().getPlayerManager().getPlayer(player.getUniqueId());
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if (playerData == null) return;
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if (playerData == null) return;
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if (!playerData.isInCombat()) return;
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if (!playerData.isInCombat()) return;
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player.setHealth(0);
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player.setHealth(0);
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if (!PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout_announce) return;
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PluginMessages.broadcastMessage(player, PreventStabby.getPlugin().getConfigCache().punish_for_combat_logout_message);
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}
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}
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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