tempting horses should not cause player to enter combat

This commit is contained in:
2023-05-03 21:26:38 +02:00
parent b3ce1913fd
commit ac1cafe0d9
@@ -8,6 +8,7 @@ import org.bukkit.entity.Tameable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityTargetEvent;
import java.util.UUID;
@@ -17,7 +18,7 @@ public class PetTargettingPlayerListener implements Listener {
* Stops pets with owners targetting players with pvp off
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onPetTargetPlayer(org.bukkit.event.entity.EntityTargetEvent event) {
public void onPetTargetPlayer(EntityTargetEvent event) {
if (!(event.getEntity() instanceof Tameable)) return;
Tameable entity = (Tameable) event.getEntity();
if (!(entity.getOwner() instanceof Player)) return;
@@ -26,8 +27,13 @@ public class PetTargettingPlayerListener implements Listener {
UUID damager = entity.getOwner().getUniqueId();
UUID victim = event.getTarget().getUniqueId();
if (PreventStabby.getPlugin().getPlayerManager().canDamage(damager, victim, true, false))
if (PreventStabby.getPlugin().getPlayerManager().canDamage(damager, victim, true, false)) {
if (event.getReason().equals(EntityTargetEvent.TargetReason.TEMPT)) {
event.setCancelled(true);
return;
}
CombatTimer.refreshPlayersCombatTime(damager, victim);
}
else
event.setCancelled(true);