removed unused config code

This commit is contained in:
YouHaveTrouble
2021-03-18 00:55:34 +01:00
parent 5a7b38e62f
commit 9249fe754b
5 changed files with 54 additions and 81 deletions
@@ -64,8 +64,6 @@ public final class TogglePvp extends JavaPlugin {
}
public void reloadPluginConfig() {
saveDefaultConfig();
reloadConfig();
configCache = new ConfigCache();
}
@@ -0,0 +1,27 @@
package eu.endermite.togglepvp.listeners.player;
import eu.endermite.togglepvp.TogglePvp;
import eu.endermite.togglepvp.players.PlayerData;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
@eu.endermite.togglepvp.util.Listener
public class PlayerDeathListener implements Listener {
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onPlayerDeath(org.bukkit.event.entity.EntityDeathEvent event) {
if (!(event.getEntity() instanceof Player))
return;
Player player = (Player) event.getEntity();
PlayerData playerData = TogglePvp.getPlugin().getSmartCache().getPlayerData(player.getUniqueId());
playerData.setCombattime(0);
playerData.setLastCombatCheck(false);
playerData.setInCombat(false);
}
}
@@ -35,18 +35,15 @@ public class PlayerJoinAndLeaveListener implements Listener {
return;
SmartCache smartCache = TogglePvp.getPlugin().getSmartCache();
long now = Instant.now().getEpochSecond();
long combatTime = smartCache.getPlayerData(player.getUniqueId()).getCombattime();
PlayerData playerData = smartCache.getPlayerData(player.getUniqueId());
if (combatTime <= now)
if (!playerData.isInCombat())
return;
player.setHealth(0);
if (TogglePvp.getPlugin().getConfigCache().isPunish_for_combat_logout_announce())
PluginMessages.broadcastMessage(player, TogglePvp.getPlugin().getConfigCache().getPunish_for_combat_logout_message());
PlayerData playerData = TogglePvp.getPlugin().getPlayerManager().getPlayer(player.getUniqueId());
playerData.setCombattime(now - 1);
}
}
@@ -9,6 +9,7 @@ import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import java.time.Instant;
import java.util.HashMap;
import java.util.UUID;
@@ -26,30 +27,28 @@ public class PlayerManager {
playerList.put(p.getUniqueId(), playerData);
}
combatTrackerTask = Bukkit.getScheduler().runTaskTimerAsynchronously(TogglePvp.getPlugin(), () -> {
playerList.forEach(((uuid, playerData) -> {
if (!CombatTimer.isInCombat(uuid)) {
if (playerData.getLastCombatCheck()) {
Player player = Bukkit.getPlayer(uuid);
if (player == null)
combatTrackerTask = Bukkit.getScheduler().runTaskTimerAsynchronously(TogglePvp.getPlugin(), () -> playerList.forEach(((uuid, playerData) -> {
if (!CombatTimer.isInCombat(uuid)) {
if (playerData.getLastCombatCheck()) {
Player player = Bukkit.getPlayer(uuid);
if (player == null)
return;
PlayerLeaveCombatEvent playerLeaveCombatEvent = new PlayerLeaveCombatEvent(player);
Bukkit.getScheduler().runTask(TogglePvp.getPlugin(), () -> {
Bukkit.getPluginManager().callEvent(playerLeaveCombatEvent);
if (playerLeaveCombatEvent.isCancelled()) {
playerData.refreshCombatTime();
return;
PlayerLeaveCombatEvent playerLeaveCombatEvent = new PlayerLeaveCombatEvent(player);
Bukkit.getScheduler().runTask(TogglePvp.getPlugin(), () -> {
Bukkit.getPluginManager().callEvent(playerLeaveCombatEvent);
if (playerLeaveCombatEvent.isCancelled()) {
playerData.refreshCombatTime();
return;
}
playerData.setLastCombatCheck(false);
playerData.setInCombat(false);
PluginMessages.sendActionBar(uuid, TogglePvp.getPlugin().getConfigCache().getLeaving_combat());
});
}
} else {
playerData.setLastCombatCheck(true);
}
playerData.setLastCombatCheck(false);
playerData.setInCombat(false);
PluginMessages.sendActionBar(uuid, TogglePvp.getPlugin().getConfigCache().getLeaving_combat());
});
}
}));
}, 20, 20);
} else {
playerData.setLastCombatCheck(true);
}
})), 20, 20);
}
@@ -62,6 +61,10 @@ public class PlayerManager {
PlayerData data = playerList.get(uuid);
if (data == null)
return;
Player player = Bukkit.getPlayer(uuid);
if (player == null || player.isDead())
return;
data.refreshCombatTime();
data.setInCombat(true);
} catch (Exception ignored) {