fix broken pvp state check

This commit is contained in:
2025-06-17 16:11:27 +02:00
parent bd9ecc09ae
commit 636ccf516c
@@ -175,7 +175,7 @@ public class PlayerManager {
}
}
if (!attackerPlayerData.isPvpEnabled() && (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(attackerId)))) {
if (!attackerPlayerData.isPvpEnabled() || (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(attackerId)))) {
String message = switch (victimClassifier) {
case PLAYER -> plugin.getConfigCache().cannot_attack_attacker;
case PET -> plugin.getConfigCache().cannot_attack_pets_victim;
@@ -185,7 +185,7 @@ public class PlayerManager {
return new DamageCheckResult(false, attackerId, victimId, message, victimClassifier.equals(Target.EntityClassifier.PLAYER));
}
if (!victimPlayerData.isPvpEnabled() && (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(victimId)))) {
if (!victimPlayerData.isPvpEnabled() || (PreventStabby.worldGuardHookEnabled() && !WorldGuardHook.isPlayerForcedToPvp(Bukkit.getPlayer(victimId)))) {
String message = switch (victimClassifier) {
case PLAYER -> plugin.getConfigCache().cannot_attack_victim;
case PET -> plugin.getConfigCache().cannot_attack_pets_attacker;