mirror of
https://github.com/YouHaveTrouble/PreventStabby.git
synced 2026-05-12 13:26:56 +00:00
semi-major api changes, javadocs
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@@ -5,6 +5,9 @@ import me.youhavetrouble.preventstabby.PreventStabby;
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import java.time.Instant;
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import java.util.UUID;
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/**
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* PreventStabby player data keeper.<br>
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*/
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public class PlayerData {
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private final UUID playerUuid;
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@@ -18,13 +21,17 @@ public class PlayerData {
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this.loginTimestamp = Instant.now().getEpochSecond()-1;
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this.teleportTimestamp = Instant.now().getEpochSecond()-1;
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this.inCombat = false;
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refreshCachetime();
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refreshCacheTime();
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}
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public UUID getPlayerUuid() {
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return playerUuid;
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}
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/**
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* Returns true if player has personal pvp enabled, false otherwise.
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* @return True if player has personal pvp enabled, false otherwise.
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*/
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public boolean isPvpEnabled() {
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return pvpEnabled;
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}
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@@ -33,55 +40,75 @@ public class PlayerData {
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this.pvpEnabled = pvpEnabled;
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}
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public long getCachetime() {
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protected long getCachetime() {
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return cachetime;
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}
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public void refreshCachetime() {
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this.cachetime = Instant.now().getEpochSecond()+ PreventStabby.getPlugin().getConfigCache().getCache_time();
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/**
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* Lets player cache system know that data should not be removed for the next cache time peroid.<br>
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* Use with caution, may cause memory leaks if used inappropriately.
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*/
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public void refreshCacheTime() {
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this.cachetime = Instant.now().getEpochSecond() + PreventStabby.getPlugin().getConfigCache().getCache_time();
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}
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public long getCombattime() {
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return combattime;
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/**
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* Time left until the end of combat in seconds.
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* @return Time left until the end of combat in seconds.<br>
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* Return of 0 means out of combat or about to be out of combat.
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*/
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public long getCombatTime() {
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return Math.max(combattime - Instant.now().getEpochSecond(), 0);
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}
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/**
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* Sets timestamp for combat expiry
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* @param combattime Timestamp for when combat should expire
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*/
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public void setCombattime(long combattime) {
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this.combattime = combattime;
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}
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/**
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* Sets player combat time to the interval set in config.
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*/
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public void refreshCombatTime() {
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this.combattime = Instant.now().getEpochSecond()+ PreventStabby.getPlugin().getConfigCache().getCombat_time();
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}
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public boolean getLastCombatCheck() {
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protected boolean getLastCombatCheck() {
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return lastCombatCheck;
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}
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public void setLastCombatCheck(boolean bool) {
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protected void setLastCombatCheck(boolean bool) {
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lastCombatCheck = bool;
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}
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public void setLoginTimestamp(long loginTimestamp) {
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protected void setLoginTimestamp(long loginTimestamp) {
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this.loginTimestamp = loginTimestamp + PreventStabby.getPlugin().getConfigCache().getLogin_protection_time()-1;
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}
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public long getLoginTimestamp() {
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protected long getLoginTimestamp() {
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return loginTimestamp;
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}
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public void setTeleportTimestamp(long teleportTimestamp) {
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protected void setTeleportTimestamp(long teleportTimestamp) {
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this.teleportTimestamp = teleportTimestamp + PreventStabby.getPlugin().getConfigCache().getTeleport_protection_time()-1;
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}
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public long getTeleportTimestamp() {
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protected long getTeleportTimestamp() {
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return teleportTimestamp;
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}
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/**
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* Returns player's current combat state.
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* @return Player's current combat state.
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*/
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public boolean isInCombat() {
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return inCombat;
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}
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public void setInCombat(boolean inCombat) {
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protected void setInCombat(boolean inCombat) {
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this.inCombat = inCombat;
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}
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}
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